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Fix M2 interior lighting and carpet sliding
- M2 interior darkening now uses global player-inside-WMO flag instead of per-instance queries that were unreliable - Fix carpet/rug sliding by skipping lateral collision push when player is standing on top of any stepable low object, not just platforms
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4 changed files with 10 additions and 17 deletions
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@ -185,9 +185,6 @@ bool Renderer::initialize(core::Window* win) {
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// Create M2 renderer (for doodads)
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m2Renderer = std::make_unique<M2Renderer>();
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if (wmoRenderer) {
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m2Renderer->setWMORenderer(wmoRenderer.get());
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}
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// Note: M2 renderer needs asset manager, will be initialized when terrain loads
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// Create zone manager
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@ -1301,6 +1298,10 @@ void Renderer::renderWorld(game::World* world) {
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// Render M2 doodads (trees, rocks, etc.)
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if (m2Renderer && camera) {
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// Dim M2 lighting when player is inside a WMO
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if (cameraController) {
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m2Renderer->setInsideInterior(cameraController->isInsideWMO());
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}
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auto m2Start = std::chrono::steady_clock::now();
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m2Renderer->render(*camera, view, projection);
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m2Renderer->renderSmokeParticles(*camera, view, projection);
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