feat(editor): add --gen-texture-stars night-sky pattern

Solid background fill plus randomly placed stars at varied
brightness — most stars dim (30-65% blend toward star color),
occasional bright stars (85-100% blend) — so the sky reads
with depth rather than as uniform noise. Exit log breaks down
how many bright vs faint stars actually landed.

Defaults: density=0.005 (~0.5% of pixels become stars), seed=1.
Useful for skybox top-faces, distant night sky planes, magical
constellation set dressing. Brings the procedural texture
pattern set to 26.
This commit is contained in:
Kelsi 2026-05-09 01:32:08 -07:00
parent efe0a91335
commit 2d81bc9f6b
3 changed files with 96 additions and 1 deletions

View file

@ -575,7 +575,7 @@ int main(int argc, char* argv[]) {
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds",
"--gen-texture-clouds", "--gen-texture-stars",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",