mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 02:53:51 +00:00
feat(editor): add --gen-texture-stars night-sky pattern
Solid background fill plus randomly placed stars at varied brightness — most stars dim (30-65% blend toward star color), occasional bright stars (85-100% blend) — so the sky reads with depth rather than as uniform noise. Exit log breaks down how many bright vs faint stars actually landed. Defaults: density=0.005 (~0.5% of pixels become stars), seed=1. Useful for skybox top-faces, distant night sky planes, magical constellation set dressing. Brings the procedural texture pattern set to 26.
This commit is contained in:
parent
efe0a91335
commit
2d81bc9f6b
3 changed files with 96 additions and 1 deletions
|
|
@ -575,7 +575,7 @@ int main(int argc, char* argv[]) {
|
|||
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
|
||||
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
|
||||
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
|
||||
"--gen-texture-clouds",
|
||||
"--gen-texture-clouds", "--gen-texture-stars",
|
||||
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
|
||||
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
|
||||
"--validate-png", "--validate-blp",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue