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Fix spell targeting, item query parsing, loot UI, hair/skin textures, and attack animations
Fix spell cast target fallback using selected target instead of no-op tautology. Fix SMSG_ITEM_QUERY_SINGLE_RESPONSE to always read 10 stat pairs (server sends all 10 regardless of statsCount), fixing misaligned armor/stat reads. Fix XP gain parser to read float groupRate + uint8 RAF instead of bogus uint32 groupBonus. Add item icons and quality-colored names to loot window. Use actual character appearance bytes for CharSections.dbc skin/face/hair lookups instead of hardcoded defaults. Add weapon-type-aware attack animation selection (2H prioritizes anim 18). Add readable spell cast failure messages and vendor sell hint.
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9 changed files with 338 additions and 54 deletions
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@ -76,7 +76,9 @@ private:
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// Item icon cache: displayInfoId -> GL texture
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std::unordered_map<uint32_t, GLuint> iconCache_;
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GLuint getItemIcon(uint32_t displayInfoId);
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private:
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// Character model preview
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std::unique_ptr<rendering::CharacterPreview> charPreview_;
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