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Fix taxi mount orientation and eliminate tile loading hitches
Fixes two critical taxi flight issues: 1. Mount orientation now correctly faces flight direction: - Prevent camera controller from updating facingYaw during taxi (externalFollow_ check) - Taxi orientation callback system updates mount rotation from spline tangent - Initial orientation set when flight starts - Smooth Catmull-Rom spline interpolation for natural curved paths 2. Eliminate frame hitches from tile loading during flight: - New taxiFlightStartCallback uploads ALL precached tiles to GPU before flight begins - Previously tiles loaded async during 3s mount delay but uploaded 1/frame during flight - Now processAllReadyTiles() blocks briefly after mount delay to batch upload everything - Combined with 2.0s terrain update interval and aggressive culling for smooth flight Additional optimizations: - Aggressive taxi culling: skip models <15 units, all foliage/trees, underwater objects - Max render distance reduced to 150 units during taxi - Movement heartbeat packets disabled during taxi (server controls position) - Reduced taxi speed from 32 to 18 units/sec to prevent streaming overload
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7 changed files with 119 additions and 21 deletions
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@ -89,6 +89,7 @@ public:
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void setMountHeightOffset(float offset) { mountHeightOffset_ = offset; }
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void setExternalFollow(bool enabled) { externalFollow_ = enabled; }
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void setExternalMoving(bool moving) { externalMoving_ = moving; }
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void setFacingYaw(float yaw) { facingYaw = yaw; } // For taxi/scripted movement
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void clearMovementInputs();
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// For first-person player hiding
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