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fix: auction house refresh failed after browse-all (empty name search)
The auto-refresh after successful bid/buyout was gated on lastAuctionSearch_.name.length() > 0, so a browse-all search (empty name) would never refresh. Replaced with a hasAuctionSearch_ flag that's set on any search regardless of the name filter.
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parent
a2340dd702
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2e1f0f15ea
2 changed files with 5 additions and 2 deletions
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@ -374,6 +374,7 @@ private:
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uint32_t offset = 0;
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};
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AuctionSearchParams lastAuctionSearch_;
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bool hasAuctionSearch_ = false; // true after any search (including empty-name browse-all)
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enum class AuctionResultTarget { BROWSE, OWNER, BIDDER };
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AuctionResultTarget pendingAuctionTarget_ = AuctionResultTarget::BROWSE;
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@ -1834,6 +1834,7 @@ void InventoryHandler::auctionSearch(const std::string& name, uint8_t levelMin,
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uint32_t invTypeMask, uint8_t usableOnly, uint32_t offset) {
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if (owner_.state != WorldState::IN_WORLD || !owner_.socket || auctioneerGuid_ == 0) return;
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lastAuctionSearch_ = {name, levelMin, levelMax, quality, itemClass, itemSubClass, invTypeMask, usableOnly, offset};
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hasAuctionSearch_ = true;
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pendingAuctionTarget_ = AuctionResultTarget::BROWSE;
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auto packet = AuctionListItemsPacket::build(auctioneerGuid_, offset, name,
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levelMin, levelMax, invTypeMask,
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@ -1946,8 +1947,9 @@ void InventoryHandler::handleAuctionCommandResult(network::Packet& packet) {
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owner_.addonEventCallback_("PLAYER_MONEY", {});
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owner_.addonEventCallback_("BAG_UPDATE", {});
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}
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// Re-query after successful buy/bid
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if (action == 2 && lastAuctionSearch_.name.length() > 0) {
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// Re-query after successful buy/bid so the list reflects the change.
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// Previously gated on name.length()>0 which skipped browse-all (empty name).
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if (action == 2 && hasAuctionSearch_) {
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auctionSearch(lastAuctionSearch_.name, lastAuctionSearch_.levelMin, lastAuctionSearch_.levelMax,
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lastAuctionSearch_.quality, lastAuctionSearch_.itemClass, lastAuctionSearch_.itemSubClass,
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lastAuctionSearch_.invTypeMask, lastAuctionSearch_.usableOnly, lastAuctionSearch_.offset);
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