Exclude death and wound animations from fidget discovery

Horse was playing death animation on idle. Added explicit filtering
to exclude death (5-6), wounds (7-9), combat (16-21), and specials (2-3).

Changes:
- Check animation ID ranges before adding to fidget list
- Prevents death/wound animations from being selected as idle fidgets
- Keeps metadata-based discovery but adds safety exclusions
This commit is contained in:
Kelsi 2026-02-10 20:28:13 -08:00
parent 3c58492c8f
commit 2e2ca24f8d

View file

@ -735,9 +735,15 @@ void Renderer::setMounted(uint32_t mountInstId, uint32_t mountDisplayId, float h
" speed=", seq.movingSpeed);
}
// Select fidgets: non-looping + (frequency OR replay) + stationary
// Exclude known problematic animations: death (5,6), combat (16-21), wounds (7-9)
bool isDeathOrWound = (seq.id >= 5 && seq.id <= 9);
bool isCombat = (seq.id >= 16 && seq.id <= 21);
bool isSpecial = (seq.id == 2 || seq.id == 3); // Often aggressive specials
// Select fidgets: non-looping + (frequency OR replay) + stationary + not death/combat
// Relaxed: some mounts may only have one of the markers
if (!isLoop && (hasFrequency || hasReplay) && isStationary && reasonableDuration) {
if (!isLoop && (hasFrequency || hasReplay) && isStationary && reasonableDuration &&
!isDeathOrWound && !isCombat && !isSpecial) {
// Bonus: chains back to stand (indicates idle behavior)
bool chainsToStand = (seq.nextAnimation == (int16_t)mountAnims_.stand) ||
(seq.aliasNext == mountAnims_.stand) ||