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Add live FSR2 motion/jitter tuning controls and HUD readout
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5 changed files with 65 additions and 6 deletions
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@ -274,6 +274,10 @@ public:
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float getFSRSharpness() const { return fsr_.sharpness; }
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void setFSR2Enabled(bool enabled);
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bool isFSR2Enabled() const { return fsr2_.enabled; }
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void setFSR2DebugTuning(float jitterSign, float motionVecScaleX, float motionVecScaleY);
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float getFSR2JitterSign() const { return fsr2_.jitterSign; }
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float getFSR2MotionVecScaleX() const { return fsr2_.motionVecScaleX; }
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float getFSR2MotionVecScaleY() const { return fsr2_.motionVecScaleY; }
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#if WOWEE_HAS_AMD_FSR2
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bool isAmdFsr2SdkAvailable() const { return true; }
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#else
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@ -425,6 +429,9 @@ private:
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uint32_t frameIndex = 0;
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bool needsHistoryReset = true;
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bool useAmdBackend = false;
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float jitterSign = -1.0f;
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float motionVecScaleX = 1.0f;
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float motionVecScaleY = 1.0f;
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#if WOWEE_HAS_AMD_FSR2
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FfxFsr2Context amdContext{};
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FfxFsr2Interface amdInterface{};
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