Add live FSR2 motion/jitter tuning controls and HUD readout

This commit is contained in:
Kelsi 2026-03-08 20:56:22 -07:00
parent 38c55e4f37
commit 2e71c768db
5 changed files with 65 additions and 6 deletions

View file

@ -200,6 +200,13 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
ImGui::Text(" %ux%u -> %ux%u (%.0f%%)", iw, ih, ext.width, ext.height, sf * 100.0f);
}
}
if (renderer->isFSR2Enabled()) {
ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "FSR 2.2: ON");
ImGui::Text(" JitterSign=%.2f MVScale=(%.2f, %.2f)",
renderer->getFSR2JitterSign(),
renderer->getFSR2MotionVecScaleX(),
renderer->getFSR2MotionVecScaleY());
}
ImGui::Spacing();
}