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Add guild features, fix channel joining, and improve whisper reply
Guild: add disband, leader transfer, public/officer note commands with roster context menu showing rank names and officer notes column. Auto-refresh roster after guild events. Channels: fix city/region channels not working by accepting SMSG_CHANNEL_NOTIFY during ENTERING_WORLD state (server auto-joins before VERIFY_WORLD) and handling PLAYER_ALREADY_MEMBER notification. Whisper: /r now switches to whisper tab and sets target to last sender, matching WoW behavior. Camera: extend WMO collision raycasting to work outside WMOs too.
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ee5ab30826
commit
2ece1bf1cf
9 changed files with 271 additions and 9 deletions
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@ -772,7 +772,8 @@ void GameHandler::handlePacket(network::Packet& packet) {
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break;
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case Opcode::SMSG_CHANNEL_NOTIFY:
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if (state == WorldState::IN_WORLD) {
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// Accept during ENTERING_WORLD too — server auto-joins channels before VERIFY_WORLD
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if (state == WorldState::IN_WORLD || state == WorldState::ENTERING_WORLD) {
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handleChannelNotify(packet);
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}
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break;
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@ -4331,6 +4332,23 @@ void GameHandler::handleChannelNotify(network::Packet& packet) {
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LOG_INFO("Left channel: ", data.channelName);
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break;
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}
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case ChannelNotifyType::PLAYER_ALREADY_MEMBER: {
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// Server says we're already in this channel (e.g. server auto-joined us)
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// Still track it in our channel list
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bool found = false;
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for (const auto& ch : joinedChannels_) {
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if (ch == data.channelName) { found = true; break; }
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}
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if (!found) {
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joinedChannels_.push_back(data.channelName);
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LOG_INFO("Already in channel: ", data.channelName);
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}
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break;
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}
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case ChannelNotifyType::NOT_IN_AREA: {
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LOG_DEBUG("Cannot join channel ", data.channelName, " (not in area)");
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break;
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}
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default:
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LOG_DEBUG("Channel notify type ", static_cast<int>(data.notifyType),
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" for channel ", data.channelName);
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@ -7172,6 +7190,34 @@ void GameHandler::kickGuildMember(const std::string& playerName) {
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LOG_INFO("Kicking guild member: ", playerName);
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}
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void GameHandler::disbandGuild() {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildDisbandPacket::build();
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socket->send(packet);
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LOG_INFO("Disbanding guild");
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}
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void GameHandler::setGuildLeader(const std::string& name) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildLeaderPacket::build(name);
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socket->send(packet);
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LOG_INFO("Setting guild leader: ", name);
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}
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void GameHandler::setGuildPublicNote(const std::string& name, const std::string& note) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildSetPublicNotePacket::build(name, note);
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socket->send(packet);
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LOG_INFO("Setting public note for ", name, ": ", note);
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}
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void GameHandler::setGuildOfficerNote(const std::string& name, const std::string& note) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildSetOfficerNotePacket::build(name, note);
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socket->send(packet);
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LOG_INFO("Setting officer note for ", name, ": ", note);
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}
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void GameHandler::acceptGuildInvite() {
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if (state != WorldState::IN_WORLD || !socket) return;
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pendingGuildInvite_ = false;
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@ -7291,6 +7337,20 @@ void GameHandler::handleGuildEvent(network::Packet& packet) {
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chatMsg.message = msg;
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addLocalChatMessage(chatMsg);
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}
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// Auto-refresh roster after membership/rank changes
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switch (data.eventType) {
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case GuildEvent::PROMOTION:
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case GuildEvent::DEMOTION:
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case GuildEvent::JOINED:
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case GuildEvent::LEFT:
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case GuildEvent::REMOVED:
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case GuildEvent::LEADER_CHANGED:
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if (hasGuildRoster_) requestGuildRoster();
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break;
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default:
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break;
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}
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}
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void GameHandler::handleGuildInvite(network::Packet& packet) {
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@ -100,6 +100,10 @@ static const OpcodeNameEntry kOpcodeNames[] = {
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{"SMSG_GUILD_QUERY_RESPONSE", LogicalOpcode::SMSG_GUILD_QUERY_RESPONSE},
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{"SMSG_GUILD_INVITE", LogicalOpcode::SMSG_GUILD_INVITE},
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{"CMSG_GUILD_REMOVE", LogicalOpcode::CMSG_GUILD_REMOVE},
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{"CMSG_GUILD_DISBAND", LogicalOpcode::CMSG_GUILD_DISBAND},
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{"CMSG_GUILD_LEADER", LogicalOpcode::CMSG_GUILD_LEADER},
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{"CMSG_GUILD_SET_PUBLIC_NOTE", LogicalOpcode::CMSG_GUILD_SET_PUBLIC_NOTE},
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{"CMSG_GUILD_SET_OFFICER_NOTE", LogicalOpcode::CMSG_GUILD_SET_OFFICER_NOTE},
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{"SMSG_GUILD_EVENT", LogicalOpcode::SMSG_GUILD_EVENT},
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{"SMSG_GUILD_COMMAND_RESULT", LogicalOpcode::SMSG_GUILD_COMMAND_RESULT},
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{"MSG_RAID_READY_CHECK", LogicalOpcode::MSG_RAID_READY_CHECK},
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@ -404,6 +408,10 @@ void OpcodeTable::loadWotlkDefaults() {
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{LogicalOpcode::SMSG_GUILD_QUERY_RESPONSE, 0x052},
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{LogicalOpcode::SMSG_GUILD_INVITE, 0x083},
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{LogicalOpcode::CMSG_GUILD_REMOVE, 0x08E},
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{LogicalOpcode::CMSG_GUILD_DISBAND, 0x08F},
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{LogicalOpcode::CMSG_GUILD_LEADER, 0x090},
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{LogicalOpcode::CMSG_GUILD_SET_PUBLIC_NOTE, 0x234},
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{LogicalOpcode::CMSG_GUILD_SET_OFFICER_NOTE, 0x235},
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{LogicalOpcode::SMSG_GUILD_EVENT, 0x092},
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{LogicalOpcode::SMSG_GUILD_COMMAND_RESULT, 0x093},
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{LogicalOpcode::MSG_RAID_READY_CHECK, 0x322},
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@ -1622,6 +1622,35 @@ network::Packet GuildRemovePacket::build(const std::string& playerName) {
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return packet;
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}
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network::Packet GuildDisbandPacket::build() {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_DISBAND));
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LOG_DEBUG("Built CMSG_GUILD_DISBAND");
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return packet;
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}
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network::Packet GuildLeaderPacket::build(const std::string& playerName) {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_LEADER));
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packet.writeString(playerName);
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LOG_DEBUG("Built CMSG_GUILD_LEADER: ", playerName);
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return packet;
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}
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network::Packet GuildSetPublicNotePacket::build(const std::string& playerName, const std::string& note) {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_SET_PUBLIC_NOTE));
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packet.writeString(playerName);
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packet.writeString(note);
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LOG_DEBUG("Built CMSG_GUILD_SET_PUBLIC_NOTE: ", playerName, " -> ", note);
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return packet;
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}
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network::Packet GuildSetOfficerNotePacket::build(const std::string& playerName, const std::string& note) {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_SET_OFFICER_NOTE));
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packet.writeString(playerName);
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packet.writeString(note);
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LOG_DEBUG("Built CMSG_GUILD_SET_OFFICER_NOTE: ", playerName, " -> ", note);
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return packet;
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}
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network::Packet GuildAcceptPacket::build() {
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network::Packet packet(wireOpcode(Opcode::CMSG_GUILD_ACCEPT));
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LOG_DEBUG("Built CMSG_GUILD_ACCEPT");
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