docs: update documentation for PRs #59-63 refactors

- architecture.md: add chat system modules (src/ui/chat/), world map
  modules (src/rendering/world_map/), CatmullRomSpline (src/math/),
  transport decomposition, and updated namespace list
- status.md: update timestamp to 2026-04-14, add recent refactors
  section and world map known gaps
- CHANGELOG.md: add detailed entries for PRs #58-63 covering
  architecture, features, bug fixes, and 19 new test files
- TESTING.md: expand test suite layout from 8 to 27 files organized
  by category (core, animation, transport, world map, chat)
- CONTRIBUTING.md: update namespace table, testing section, and key
  files list to reflect new module directories
- README.md: update status timestamp to 2026-04-14
This commit is contained in:
Kelsi 2026-04-14 03:42:46 -07:00
parent 3be40c3b69
commit 2f3a973444
6 changed files with 161 additions and 34 deletions

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@ -8,6 +8,42 @@
- Extract 8 domain handler classes from GameHandler
- Replace 3,300-line switch with dispatch table
- Multi-platform Docker build system (Linux, macOS arm64/x86_64, Windows cross-compilation)
- Decompose ChatPanel monolith into 15+ modules under `src/ui/chat/` with IChatCommand interface, ChatCommandRegistry, MacroEvaluator, ChatMarkupParser/Renderer, ChatBubbleManager, ChatTabManager, GameStateAdapter, and 11 command modules (PR #62)
- Decompose WorldMap (1,360 LOC) into 16 modules under `src/rendering/world_map/` with WorldMapFacade (PIMPL), CompositeRenderer, DataRepository, CoordinateProjection, ViewStateMachine, 9 overlay layers (PR #61)
- Extract reusable CatmullRomSpline module to `src/math/` with O(log n) binary search and fused position+tangent evaluation (PR #60)
- Decompose TransportManager (1,200→500 LOC): extract TransportPathRepository, TransportClockSync, TransportAnimator; consolidate 7 duplicated spline parsers into `spline_packet.cpp` (PR #60)
### Features
- Spell visual effects system with bone-tracked ribbons and particles (PR #58)
- GM command support: 190-command data table with dot-prefix interception, tab-completion, `/gmhelp` with category filter (PR #62)
- ZMP pixel-accurate zone hover detection on world map (PR #63)
- Textured player arrow (MinimapArrow.blp) on world map (PR #63)
- Multi-segment path interpolation for entity movement (PR #59)
- Character screen keyboard navigation (Up/Down/Enter) (PR #59)
### Bug Fixes (v1.8.10+)
- Fix walk/run animation persisting after entity arrival (PR #59)
- Fix entity teleport during dead-reckoning overrun phase (PR #59)
- Fix Vulkan crash on window resize when minimized (0×0 extent) (PR #59)
- Fix quest log not populating on quest accept (PR #59)
- Fix hit-reaction animation being overridden on next frame (PR #59)
- Fix ChatType enum values to match WoW wire protocol (SAY=0x01 not 0x00) (PR #62)
- Fix BG_SYSTEM_* values from 8284 (UB in bitmask shifts) to 0x240x26 (PR #62)
- Fix infinite Enter key loop after teleport (PR #62)
- Remove stale kVOffset (-0.15) from zone hover detection causing ~15% vertical offset
- Add null guard for cachedGameHandler_ in ChatPanel input callback
- Fix cosmic highlight aspect ratio with resolution-independent square rendering
- Skip transport waypoints with broken coordinate conversion instead of silent use
- Fix spline endpoint validation bypass for entities near world origin
- Fix off-by-one in chat link insertion buffer capacity check
- Zero window border in world map to eliminate content/window gap
### Tests
- Add 19 new test files (27 total, up from 8):
- Chat: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator
- World map: world_map, coordinate_projection, exploration_state, map_resolver, view_state_machine, zone_metadata
- Transport/spline: spline, transport_components, transport_path_repo
- Animation: animation_ids, locomotion_fsm, combat_fsm, activity_fsm, anim_capability, indoor_shadows
### Bug Fixes (v1.8.2v1.8.9)
- Fix VkTexture ownsSampler_ flag after move/destroy (prevented double-free)