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docs: update documentation for PRs #59-63 refactors
- architecture.md: add chat system modules (src/ui/chat/), world map modules (src/rendering/world_map/), CatmullRomSpline (src/math/), transport decomposition, and updated namespace list - status.md: update timestamp to 2026-04-14, add recent refactors section and world map known gaps - CHANGELOG.md: add detailed entries for PRs #58-63 covering architecture, features, bug fixes, and 19 new test files - TESTING.md: expand test suite layout from 8 to 27 files organized by category (core, animation, transport, world map, chat) - CONTRIBUTING.md: update namespace table, testing section, and key files list to reflect new module directories - README.md: update status timestamp to 2026-04-14
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@ -13,7 +13,7 @@ make -C build -j$(nproc)
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## Code Style
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- **C++20**. Use `#pragma once` for include guards.
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- Namespaces: `wowee::game`, `wowee::rendering`, `wowee::ui`, `wowee::core`, `wowee::network`.
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- Namespaces: `wowee::game`, `wowee::rendering`, `wowee::rendering::world_map`, `wowee::ui`, `wowee::ui::chat`, `wowee::math`, `wowee::core`, `wowee::network`.
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- Conventional commit messages in imperative mood:
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- `feat:` new feature
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- `fix:` bug fix
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@ -37,9 +37,12 @@ See [docs/architecture.md](docs/architecture.md) for the full picture. Key names
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| Namespace | Responsibility |
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|---|---|
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| `wowee::game` | Game state, packet handling (`GameHandler`), opcode dispatch |
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| `wowee::game` | Game state, packet handling (`GameHandler`), opcode dispatch, spline parsing |
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| `wowee::rendering` | Vulkan renderer, M2/WMO/terrain, sky system |
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| `wowee::rendering::world_map` | Modular world map (16 components: facade, compositor, layers, etc.) |
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| `wowee::ui` | ImGui windows and HUD (`GameScreen`) |
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| `wowee::ui::chat` | Modular chat system (15+ components: commands, markup, macros, etc.) |
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| `wowee::math` | Reusable math modules (CatmullRomSpline) |
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| `wowee::core` | Coordinates, math, utilities |
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| `wowee::network` | Connection, `Packet` read/write API |
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@ -56,17 +59,22 @@ Helper variants: `registerWorldHandler` (requires `isInWorld()`), `registerSkipH
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## Testing
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There is no automated test suite. Changes are verified by manual testing against
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WoW 3.3.5a private servers (primarily ChromieCraft/AzerothCore). Classic and TBC
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expansion paths are tested against their respective server builds.
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27 unit tests cover core systems, animation, transport/spline, world map, and chat.
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See [TESTING.md](TESTING.md) for the full guide. Run with `./test.sh --test`.
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Manual testing against WoW 3.3.5a private servers (primarily ChromieCraft/AzerothCore)
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is expected for gameplay-affecting changes.
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## Key Files for New Contributors
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| File | What it does |
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| File / Directory | What it does |
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|---|---|
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| `include/game/game_handler.hpp` | Central game state and all packet handler declarations |
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| `src/game/game_handler.cpp` | Packet dispatch registration and handler implementations |
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| `include/network/packet.hpp` | `Packet` class -- the read/write API every handler uses |
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| `include/ui/game_screen.hpp` | Main gameplay UI screen (ImGui) |
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| `src/ui/chat/` | Modular chat system (commands, markup, macros, tab completion) |
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| `src/rendering/world_map/` | Modular world map (facade, compositor, layers, coordinate projection) |
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| `src/math/spline.cpp` | Reusable CatmullRomSpline math |
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| `src/game/spline_packet.cpp` | Unified spline packet parsing for all expansions |
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| `src/rendering/m2_renderer.cpp` | M2 model loading and rendering |
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| `docs/architecture.md` | High-level system architecture reference |
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