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feat: implement master loot UI for SMSG_LOOT_MASTER_LIST
Parse master loot candidate GUIDs from SMSG_LOOT_MASTER_LIST and display a "Give to..." popup menu on item click when master loot is active. Sends CMSG_LOOT_MASTER_GIVE with loot GUID, slot, and target GUID. Clears candidates when loot window is closed.
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3 changed files with 66 additions and 4 deletions
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@ -1230,6 +1230,11 @@ public:
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void setAutoLoot(bool enabled) { autoLoot_ = enabled; }
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bool isAutoLoot() const { return autoLoot_; }
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// Master loot candidates (from SMSG_LOOT_MASTER_LIST)
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const std::vector<uint64_t>& getMasterLootCandidates() const { return masterLootCandidates_; }
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bool hasMasterLootCandidates() const { return !masterLootCandidates_.empty(); }
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void lootMasterGive(uint8_t lootSlot, uint64_t targetGuid);
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// Group loot roll
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struct LootRollEntry {
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uint64_t objectGuid = 0;
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@ -2493,6 +2498,7 @@ private:
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bool lootWindowOpen = false;
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bool autoLoot_ = false;
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LootResponseData currentLoot;
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std::vector<uint64_t> masterLootCandidates_; // from SMSG_LOOT_MASTER_LIST
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// Group loot roll state
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bool pendingLootRollActive_ = false;
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