diff --git a/docs/status.md b/docs/status.md index 672c80cf..991d813d 100644 --- a/docs/status.md +++ b/docs/status.md @@ -35,9 +35,9 @@ Implemented (working in normal use): In progress / known gaps: - Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain -- Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects) +- Visual edge cases: some M2/WMO rendering gaps (some particle effects) - Lava steam particles: sparse in some areas (tuning opportunity) -- Water refraction: available in Settings; barrier srcAccessMask fix (2026-03-18) removed prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs +- Water refraction: enabled by default; srcAccessMask barrier fix (2026-03-18) resolved prior VK_ERROR_DEVICE_LOST on AMD/Mali GPUs ## Where To Look diff --git a/include/ui/game_screen.hpp b/include/ui/game_screen.hpp index e76d2e12..0054bf05 100644 --- a/include/ui/game_screen.hpp +++ b/include/ui/game_screen.hpp @@ -179,7 +179,7 @@ private: int pendingResIndex = 0; bool pendingShadows = true; float pendingShadowDistance = 300.0f; - bool pendingWaterRefraction = false; + bool pendingWaterRefraction = true; int pendingBrightness = 50; // 0-100, maps to 0.0-2.0 (50 = 1.0 default) int pendingMasterVolume = 100; int pendingMusicVolume = 30;