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feat: use colored coin display for quest reward money in quest log
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parent
92ce7459bb
commit
2fbf3f28e6
1 changed files with 16 additions and 6 deletions
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@ -205,6 +205,21 @@ std::string cleanQuestTitleForUi(const std::string& raw, uint32_t questId) {
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if (s.size() > 72) s = s.substr(0, 72) + "...";
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if (s.size() > 72) s = s.substr(0, 72) + "...";
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return s;
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return s;
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}
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}
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void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) {
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bool any = false;
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if (g > 0) {
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ImGui::TextColored(ImVec4(1.00f, 0.82f, 0.00f, 1.0f), "%ug", g);
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any = true;
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}
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if (s > 0 || g > 0) {
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if (any) ImGui::SameLine(0, 3);
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ImGui::TextColored(ImVec4(0.80f, 0.80f, 0.80f, 1.0f), "%us", s);
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any = true;
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}
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if (any) ImGui::SameLine(0, 3);
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ImGui::TextColored(ImVec4(0.72f, 0.45f, 0.20f, 1.0f), "%uc", c);
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}
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} // anonymous namespace
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} // anonymous namespace
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void QuestLogScreen::render(game::GameHandler& gameHandler, InventoryScreen& invScreen) {
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void QuestLogScreen::render(game::GameHandler& gameHandler, InventoryScreen& invScreen) {
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@ -488,12 +503,7 @@ void QuestLogScreen::render(game::GameHandler& gameHandler, InventoryScreen& inv
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uint32_t rg = static_cast<uint32_t>(sel.rewardMoney) / 10000;
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uint32_t rg = static_cast<uint32_t>(sel.rewardMoney) / 10000;
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uint32_t rs = static_cast<uint32_t>(sel.rewardMoney % 10000) / 100;
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uint32_t rs = static_cast<uint32_t>(sel.rewardMoney % 10000) / 100;
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uint32_t rc = static_cast<uint32_t>(sel.rewardMoney % 100);
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uint32_t rc = static_cast<uint32_t>(sel.rewardMoney % 100);
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if (rg > 0)
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renderCoinsText(rg, rs, rc);
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ImGui::Text("%ug %us %uc", rg, rs, rc);
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else if (rs > 0)
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ImGui::Text("%us %uc", rs, rc);
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else
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ImGui::Text("%uc", rc);
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}
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}
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// Guaranteed reward items
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// Guaranteed reward items
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