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fix: cast bar invisible due to stale ImGui saved window position
The cast bar window used ImGuiCond_FirstUseEver for positioning, so ImGui's .ini state restored a stale off-screen position from a prior session. Switch to ImGuiCond_Always and add NoSavedSettings flag so the bar always renders centered near the bottom of the screen. Also demotes remaining diagnostic logs to LOG_DEBUG.
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3 changed files with 7 additions and 7 deletions
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@ -852,8 +852,7 @@ void SpellHandler::handleSpellStart(network::Packet& packet) {
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return;
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}
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LOG_DEBUG("SMSG_SPELL_START: caster=0x", std::hex, data.casterUnit, std::dec,
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" spell=", data.spellId, " castTime=", data.castTime,
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" isPlayer=", (data.casterUnit == owner_.playerGuid));
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" spell=", data.spellId, " castTime=", data.castTime);
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// Track cast bar for any non-player caster
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if (data.casterUnit != owner_.playerGuid && data.castTime > 0) {
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