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https://github.com/Kelsidavis/WoWee.git
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fix: cast bar invisible due to stale ImGui saved window position
The cast bar window used ImGuiCond_FirstUseEver for positioning, so ImGui's .ini state restored a stale off-screen position from a prior session. Switch to ImGuiCond_Always and add NoSavedSettings flag so the bar always renders centered near the bottom of the screen. Also demotes remaining diagnostic logs to LOG_DEBUG.
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parent
209c257745
commit
309fd11a7b
3 changed files with 7 additions and 7 deletions
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@ -2357,9 +2357,9 @@ void InventoryHandler::handleItemQueryResponse(network::Packet& packet) {
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}
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owner_.pendingItemQueries_.erase(data.entry);
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LOG_WARNING("handleItemQueryResponse: entry=", data.entry, " name='", data.name,
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"' displayInfoId=", data.displayInfoId, " valid=", data.valid,
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" pending=", owner_.pendingItemQueries_.size());
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LOG_DEBUG("handleItemQueryResponse: entry=", data.entry, " name='", data.name,
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"' class=", data.itemClass, " subClass=", data.subClass,
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" invType=", data.inventoryType, " valid=", data.valid);
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if (data.valid) {
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owner_.itemInfoCache_[data.entry] = data;
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@ -852,8 +852,7 @@ void SpellHandler::handleSpellStart(network::Packet& packet) {
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return;
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}
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LOG_DEBUG("SMSG_SPELL_START: caster=0x", std::hex, data.casterUnit, std::dec,
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" spell=", data.spellId, " castTime=", data.castTime,
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" isPlayer=", (data.casterUnit == owner_.playerGuid));
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" spell=", data.spellId, " castTime=", data.castTime);
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// Track cast bar for any non-player caster
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if (data.casterUnit != owner_.playerGuid && data.castTime > 0) {
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@ -10620,12 +10620,13 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) {
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float barX = (screenW - barW) / 2.0f;
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float barY = screenH - 120.0f;
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(barW, 40), ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar;
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoFocusOnAppearing;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.1f, 0.1f, 0.1f, 0.9f));
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