diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 68d6d4bc..d5669c03 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -9547,22 +9547,8 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) { ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoScrollbar)) { - // Class color helper shared by Friends tab auto getClassColor = [](uint32_t classId, bool online) -> ImVec4 { - if (!online) return ImVec4(0.5f, 0.5f, 0.5f, 1.0f); - switch (classId) { - case 1: return ImVec4(0.78f, 0.61f, 0.43f, 1.0f); // Warrior - case 2: return ImVec4(0.96f, 0.55f, 0.73f, 1.0f); // Paladin - case 3: return ImVec4(0.67f, 0.83f, 0.45f, 1.0f); // Hunter - case 4: return ImVec4(1.00f, 0.96f, 0.41f, 1.0f); // Rogue - case 5: return ImVec4(1.00f, 1.00f, 1.00f, 1.0f); // Priest - case 6: return ImVec4(0.77f, 0.12f, 0.23f, 1.0f); // Death Knight - case 7: return ImVec4(0.00f, 0.44f, 0.87f, 1.0f); // Shaman - case 8: return ImVec4(0.41f, 0.80f, 0.94f, 1.0f); // Mage - case 9: return ImVec4(0.58f, 0.51f, 0.79f, 1.0f); // Warlock - case 11: return ImVec4(1.00f, 0.49f, 0.04f, 1.0f); // Druid - default: return ImVec4(0.75f, 0.75f, 0.75f, 1.0f); - } + return online ? classColorVec4(static_cast(classId)) : ImVec4(0.5f, 0.5f, 0.5f, 1.0f); }; static const char* kClassNames[] = { "Unknown","Warrior","Paladin","Hunter","Rogue","Priest", @@ -9605,7 +9591,7 @@ void GameScreen::renderSocialFrame(game::GameHandler& gameHandler) { const char* displayName = c.name.empty() ? "(unknown)" : c.name.c_str(); ImVec4 nameCol = c.isOnline() - ? ImVec4(0.9f, 0.9f, 0.9f, 1.0f) + ? classColorVec4(static_cast(c.classId)) : ImVec4(0.5f, 0.5f, 0.5f, 1.0f); ImGui::TextColored(nameCol, "%s", displayName);