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https://github.com/Kelsidavis/WoWee.git
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Add diagnostics for invisible creatures and update shadow signatures
- Log warning when WotLK M2 skin file is missing (causes invisible creatures) - Move skin loading inside version >= 264 check to skip unnecessary readFile - Update renderShadow header signatures to match implementation (shadow culling)
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6 changed files with 27 additions and 15 deletions
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@ -63,7 +63,8 @@ public:
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void render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const Camera& camera);
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void recreatePipelines();
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bool initializeShadow(VkRenderPass shadowRenderPass);
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void renderShadow(VkCommandBuffer cmd, const glm::mat4& lightSpaceMatrix);
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void renderShadow(VkCommandBuffer cmd, const glm::mat4& lightSpaceMatrix,
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const glm::vec3& shadowCenter = glm::vec3(0), float shadowRadius = 1e9f);
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void setInstancePosition(uint32_t instanceId, const glm::vec3& position);
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void setInstanceRotation(uint32_t instanceId, const glm::vec3& rotation);
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@ -251,7 +251,8 @@ public:
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/**
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* Render depth-only pass for shadow casting
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*/
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void renderShadow(VkCommandBuffer cmd, const glm::mat4& lightSpaceMatrix, float globalTime = 0.0f);
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void renderShadow(VkCommandBuffer cmd, const glm::mat4& lightSpaceMatrix, float globalTime = 0.0f,
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const glm::vec3& shadowCenter = glm::vec3(0), float shadowRadius = 1e9f);
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/**
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* Render M2 particle emitters (point sprites)
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@ -226,7 +226,7 @@ private:
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std::unique_ptr<audio::MovementSoundManager> movementSoundManager;
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std::unique_ptr<game::ZoneManager> zoneManager;
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// Shadow mapping (Vulkan)
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static constexpr uint32_t SHADOW_MAP_SIZE = 2048;
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static constexpr uint32_t SHADOW_MAP_SIZE = 4096;
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VkImage shadowDepthImage = VK_NULL_HANDLE;
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VmaAllocation shadowDepthAlloc = VK_NULL_HANDLE;
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VkImageView shadowDepthView = VK_NULL_HANDLE;
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@ -152,7 +152,8 @@ public:
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/**
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* Render depth-only for shadow casting
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*/
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void renderShadow(VkCommandBuffer cmd, const glm::mat4& lightSpaceMatrix);
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void renderShadow(VkCommandBuffer cmd, const glm::mat4& lightSpaceMatrix,
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const glm::vec3& shadowCenter = glm::vec3(0), float shadowRadius = 1e9f);
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/**
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* Get number of loaded models
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