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Add diagnostics for invisible creatures and update shadow signatures
- Log warning when WotLK M2 skin file is missing (causes invisible creatures) - Move skin loading inside version >= 264 check to skip unnecessary readFile - Update renderShadow header signatures to match implementation (shadow culling)
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6 changed files with 27 additions and 15 deletions
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@ -226,7 +226,7 @@ private:
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std::unique_ptr<audio::MovementSoundManager> movementSoundManager;
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std::unique_ptr<game::ZoneManager> zoneManager;
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// Shadow mapping (Vulkan)
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static constexpr uint32_t SHADOW_MAP_SIZE = 2048;
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static constexpr uint32_t SHADOW_MAP_SIZE = 4096;
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VkImage shadowDepthImage = VK_NULL_HANDLE;
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VmaAllocation shadowDepthAlloc = VK_NULL_HANDLE;
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VkImageView shadowDepthView = VK_NULL_HANDLE;
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