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Add diagnostics for invisible creatures and update shadow signatures
- Log warning when WotLK M2 skin file is missing (causes invisible creatures) - Move skin loading inside version >= 264 check to skip unnecessary readFile - Update renderShadow header signatures to match implementation (shadow culling)
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7dc9bf3766
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30e9998a86
6 changed files with 27 additions and 15 deletions
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@ -3735,10 +3735,14 @@ void Application::spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x
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}
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// Load skin file (only for WotLK M2s - vanilla has embedded skin)
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std::string skinPath = m2Path.substr(0, m2Path.size() - 3) + "00.skin";
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auto skinData = assetManager->readFile(skinPath);
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if (!skinData.empty() && model.version >= 264) {
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pipeline::M2Loader::loadSkin(skinData, model);
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if (model.version >= 264) {
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std::string skinPath = m2Path.substr(0, m2Path.size() - 3) + "00.skin";
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auto skinData = assetManager->readFile(skinPath);
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if (!skinData.empty()) {
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pipeline::M2Loader::loadSkin(skinData, model);
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} else {
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LOG_WARNING("Missing skin file for WotLK creature M2: ", skinPath);
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}
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}
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// Load external .anim files for sequences without flag 0x20
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@ -5951,10 +5955,14 @@ void Application::processPendingMount() {
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}
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// Load skin file (only for WotLK M2s - vanilla has embedded skin)
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std::string skinPath = m2Path.substr(0, m2Path.size() - 3) + "00.skin";
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auto skinData = assetManager->readFile(skinPath);
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if (!skinData.empty() && model.version >= 264) {
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pipeline::M2Loader::loadSkin(skinData, model);
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if (model.version >= 264) {
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std::string skinPath = m2Path.substr(0, m2Path.size() - 3) + "00.skin";
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auto skinData = assetManager->readFile(skinPath);
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if (!skinData.empty()) {
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pipeline::M2Loader::loadSkin(skinData, model);
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} else {
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LOG_WARNING("Missing skin file for WotLK mount M2: ", skinPath);
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}
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}
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// Load external .anim files (only idle + run needed for mounts)
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