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fix(dbc): correct ItemDisplayInfo texture field indices for TBC/WotLK
TBC and WotLK have 25-field ItemDisplayInfo.dbc (vs 23 in Classic/Turtle)
with 2 extra fields before the texture region block. The texture fields
start at index 15 (not 14), shifting all 8 regions by +1.
This caused every equipment texture to be composited into the wrong body
region — e.g. LegLower textures landing in FootTexture, belt textures in
LegLowerTexture instead of LegUpperTexture ("everything shifted by 1").
Verified against raw DBC binary data: Classic field[14]=ArmUpper,
TBC/WotLK field[15]=ArmUpper.
This commit is contained in:
parent
44df2a1e28
commit
3111fa50e8
2 changed files with 16 additions and 16 deletions
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@ -119,14 +119,14 @@
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"InventoryIcon": 5,
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"LeftModel": 1,
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"LeftModelTexture": 3,
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"TextureArmLower": 15,
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"TextureArmUpper": 14,
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"TextureFoot": 21,
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"TextureHand": 16,
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"TextureLegLower": 20,
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"TextureLegUpper": 19,
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"TextureTorsoLower": 18,
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"TextureTorsoUpper": 17
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"TextureArmLower": 16,
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"TextureArmUpper": 15,
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"TextureFoot": 22,
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"TextureHand": 17,
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"TextureLegLower": 21,
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"TextureLegUpper": 20,
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"TextureTorsoLower": 19,
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"TextureTorsoUpper": 18
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},
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"ItemSet": {
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"ID": 0,
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@ -131,14 +131,14 @@
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"InventoryIcon": 5,
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"LeftModel": 1,
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"LeftModelTexture": 3,
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"TextureArmLower": 15,
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"TextureArmUpper": 14,
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"TextureFoot": 21,
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"TextureHand": 16,
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"TextureLegLower": 20,
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"TextureLegUpper": 19,
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"TextureTorsoLower": 18,
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"TextureTorsoUpper": 17
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"TextureArmLower": 16,
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"TextureArmUpper": 15,
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"TextureFoot": 22,
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"TextureHand": 17,
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"TextureLegLower": 21,
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"TextureLegUpper": 20,
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"TextureTorsoLower": 19,
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"TextureTorsoUpper": 18
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},
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"ItemSet": {
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"ID": 0,
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