feat: capture and display all item stat types in tooltips

Previously only the 5 primary stats (Str/Agi/Sta/Int/Spi) were stored,
discarding hit rating, crit, haste, attack power, spell power, resilience,
expertise, armor penetration, MP5, and many others.

Changes:
- Add ItemDef::ExtraStat and ItemQueryResponseData::ExtraStat arrays
- All three expansion parsers (WotLK/TBC/Classic) now capture non-primary
  stat type/value pairs into extraStats instead of silently dropping them
- All 5 rebuildOnlineInventory paths propagate extraStats to ItemDef
- Tooltip now renders each extra stat on its own line with a name lookup
  covering all common WotLK stat types (hit, crit, haste, AP, SP, etc.)
- Also fix Classic/TBC bag-content and bank-bag paths that were missing
  bindType, description propagation from previous commits
This commit is contained in:
Kelsi 2026-03-10 17:00:24 -07:00
parent 6075207d94
commit 321aaeae54
7 changed files with 84 additions and 3 deletions

View file

@ -3,6 +3,7 @@
#include <cstdint>
#include <string>
#include <array>
#include <vector>
namespace wowee {
namespace game {
@ -52,6 +53,9 @@ struct ItemDef {
uint32_t requiredLevel = 0;
uint32_t bindType = 0; // 0=none, 1=BoP, 2=BoE, 3=BoU, 4=BoQ
std::string description; // Flavor/lore text shown in tooltip (italic yellow)
// Generic stat pairs for non-primary stats (hit, crit, haste, AP, SP, etc.)
struct ExtraStat { uint32_t statType = 0; int32_t statValue = 0; };
std::vector<ExtraStat> extraStats;
};
struct ItemSlot {

View file

@ -1563,6 +1563,9 @@ struct ItemQueryResponseData {
std::array<ItemSpell, 5> spells{};
uint32_t bindType = 0; // 0=none, 1=BoP, 2=BoE, 3=BoU, 4=BoQ
std::string description; // Flavor/lore text
// Generic stat pairs for non-primary stats (hit, crit, haste, AP, SP, etc.)
struct ExtraStat { uint32_t statType = 0; int32_t statValue = 0; };
std::vector<ExtraStat> extraStats;
bool valid = false;
};