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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-25 00:20:16 +00:00
Port UI icon textures from OpenGL to Vulkan, fix loading screen clear values
Replace all glGenTextures/glTexImage2D calls in UI code with Vulkan texture uploads via new VkContext::uploadImGuiTexture() helper. This fixes segfaults from calling OpenGL functions without a GL context (null GLEW function pointers). - Add uploadImGuiTexture() to VkContext with staging buffer upload pattern - Convert game_screen, inventory_screen, spellbook_screen, talent_screen from GLuint/GL calls to VkDescriptorSet/Vulkan uploads - Fix loading_screen clearValueCount (was 1, needs 2 or 3 for MSAA)
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parent
b1a9d231c7
commit
325254dfcb
11 changed files with 314 additions and 136 deletions
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@ -3,6 +3,7 @@
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#include "core/logger.hpp"
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#include <VkBootstrap.h>
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#include <SDL2/SDL_vulkan.h>
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#include <imgui_impl_vulkan.h>
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#include <algorithm>
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#include <cstring>
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@ -639,6 +640,18 @@ bool VkContext::createImGuiResources() {
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}
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void VkContext::destroyImGuiResources() {
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// Destroy uploaded UI textures
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for (auto& tex : uiTextures_) {
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if (tex.view) vkDestroyImageView(device, tex.view, nullptr);
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if (tex.image) vkDestroyImage(device, tex.image, nullptr);
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if (tex.memory) vkFreeMemory(device, tex.memory, nullptr);
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}
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uiTextures_.clear();
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if (uiTextureSampler_) {
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vkDestroySampler(device, uiTextureSampler_, nullptr);
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uiTextureSampler_ = VK_NULL_HANDLE;
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}
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if (imguiDescriptorPool) {
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vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
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imguiDescriptorPool = VK_NULL_HANDLE;
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@ -652,6 +665,167 @@ void VkContext::destroyImGuiResources() {
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}
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}
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static uint32_t findMemType(VkPhysicalDevice physDev, uint32_t typeFilter, VkMemoryPropertyFlags props) {
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VkPhysicalDeviceMemoryProperties memProps;
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vkGetPhysicalDeviceMemoryProperties(physDev, &memProps);
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for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
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if ((typeFilter & (1 << i)) && (memProps.memoryTypes[i].propertyFlags & props) == props)
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return i;
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}
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return 0;
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}
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VkDescriptorSet VkContext::uploadImGuiTexture(const uint8_t* rgba, int width, int height) {
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if (!device || !physicalDevice || width <= 0 || height <= 0 || !rgba)
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return VK_NULL_HANDLE;
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VkDeviceSize imageSize = static_cast<VkDeviceSize>(width) * height * 4;
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// Create shared sampler on first call
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if (!uiTextureSampler_) {
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VkSamplerCreateInfo si{};
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si.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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si.magFilter = VK_FILTER_LINEAR;
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si.minFilter = VK_FILTER_LINEAR;
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si.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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si.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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si.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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if (vkCreateSampler(device, &si, nullptr, &uiTextureSampler_) != VK_SUCCESS) {
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LOG_ERROR("Failed to create UI texture sampler");
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return VK_NULL_HANDLE;
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}
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}
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// Staging buffer
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMemory;
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{
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VkBufferCreateInfo bufInfo{};
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bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufInfo.size = imageSize;
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bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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if (vkCreateBuffer(device, &bufInfo, nullptr, &stagingBuffer) != VK_SUCCESS)
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return VK_NULL_HANDLE;
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VkMemoryRequirements memReqs;
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memReqs.size;
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allocInfo.memoryTypeIndex = findMemType(physicalDevice, memReqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &stagingMemory) != VK_SUCCESS) {
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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return VK_NULL_HANDLE;
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}
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vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0);
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void* mapped;
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vkMapMemory(device, stagingMemory, 0, imageSize, 0, &mapped);
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memcpy(mapped, rgba, imageSize);
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vkUnmapMemory(device, stagingMemory);
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}
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// Create image
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VkImage image;
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VkDeviceMemory imageMemory;
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{
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VkImageCreateInfo imgInfo{};
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imgInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imgInfo.imageType = VK_IMAGE_TYPE_2D;
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imgInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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imgInfo.extent = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1};
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imgInfo.mipLevels = 1;
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imgInfo.arrayLayers = 1;
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imgInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imgInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imgInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imgInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (vkCreateImage(device, &imgInfo, nullptr, &image) != VK_SUCCESS) {
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkFreeMemory(device, stagingMemory, nullptr);
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return VK_NULL_HANDLE;
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}
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VkMemoryRequirements memReqs;
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vkGetImageMemoryRequirements(device, image, &memReqs);
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memReqs.size;
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allocInfo.memoryTypeIndex = findMemType(physicalDevice, memReqs.memoryTypeBits,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
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vkDestroyImage(device, image, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkFreeMemory(device, stagingMemory, nullptr);
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return VK_NULL_HANDLE;
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}
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vkBindImageMemory(device, image, imageMemory, 0);
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}
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// Upload via immediate submit
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immediateSubmit([&](VkCommandBuffer cmd) {
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VkImageMemoryBarrier barrier{};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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VkBufferImageCopy region{};
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region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
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region.imageExtent = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1};
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vkCmdCopyBufferToImage(cmd, stagingBuffer, image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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});
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// Cleanup staging
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkFreeMemory(device, stagingMemory, nullptr);
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// Create image view
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VkImageView imageView;
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{
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewInfo.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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if (vkCreateImageView(device, &viewInfo, nullptr, &imageView) != VK_SUCCESS) {
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vkDestroyImage(device, image, nullptr);
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vkFreeMemory(device, imageMemory, nullptr);
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return VK_NULL_HANDLE;
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}
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}
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// Register with ImGui
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VkDescriptorSet ds = ImGui_ImplVulkan_AddTexture(uiTextureSampler_, imageView,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Track for cleanup
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uiTextures_.push_back({image, imageMemory, imageView});
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return ds;
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}
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bool VkContext::recreateSwapchain(int width, int height) {
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vkDeviceWaitIdle(device);
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