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feat(editor): add --gen-mesh-mushroom forest-prop primitive
Composite mushroom: 12-segment cylindrical stalk + 16×8 hemisphere cap on top (top half of a UV sphere). Cap radius is independent of stalk radius so the silhouette can match anything from a slim toadstool to a wide morel. Stalk has a bottom cap and the hemisphere's lower edge is sealed against a flat -Y disc (the "gills") so the mesh is watertight from all viewing angles. Defaults: stalkR=0.1, stalkH=0.6, capR=0.4. Useful for forest decoration, swamp zones, fairy-ring set dressing. Brings the procedural mesh primitive set to 29.
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3 changed files with 137 additions and 1 deletions
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@ -557,7 +557,7 @@ int main(int argc, char* argv[]) {
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"--gen-mesh-tower", "--gen-mesh-house", "--gen-mesh-fountain",
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"--gen-mesh-statue", "--gen-mesh-altar", "--gen-mesh-portal",
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"--gen-mesh-archway", "--gen-mesh-barrel", "--gen-mesh-chest",
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"--gen-mesh-anvil",
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"--gen-mesh-anvil", "--gen-mesh-mushroom",
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"--gen-texture-gradient",
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"--gen-mesh-from-heightmap", "--export-mesh-heightmap",
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"--displace-mesh",
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