Fix quest log titles and full-row selection behavior

This commit is contained in:
Kelsi 2026-02-19 00:30:21 -08:00
parent cabf897683
commit 334d4d3df6
4 changed files with 417 additions and 126 deletions

View file

@ -707,6 +707,7 @@ public:
};
const std::vector<QuestLogEntry>& getQuestLog() const { return questLog_; }
void abandonQuest(uint32_t questId);
bool requestQuestQuery(uint32_t questId, bool force = false);
const std::unordered_map<uint32_t, uint32_t>& getWorldStates() const { return worldStates_; }
std::optional<uint32_t> getWorldState(uint32_t key) const {
auto it = worldStates_.find(key);
@ -1435,6 +1436,7 @@ private:
// Quest log
std::vector<QuestLogEntry> questLog_;
std::unordered_set<uint32_t> pendingQuestQueryIds_;
// Quest giver status per NPC
std::unordered_map<uint64_t, QuestGiverStatus> npcQuestStatus_;

View file

@ -2,6 +2,7 @@
#include "game/game_handler.hpp"
#include <imgui.h>
#include <cstdint>
namespace wowee { namespace ui {
@ -16,6 +17,7 @@ private:
bool open = false;
bool lKeyWasDown = false;
int selectedIndex = -1;
uint32_t lastDetailRequestQuestId_ = 0;
};
}} // namespace wowee::ui