Fix NPC apparel fallback and reduce world-entry stutter

Hide NPC cloak/object-skin mesh when no cape texture resolves by using a transparent texture fallback, preventing skin-texture bleed on cloaks. Tighten NPC equipment region compositing by slot and add safe humanoid geoset selection to avoid robe-over-pants conflicts and odd pants texturing.

Reduce login/runtime hitching by deferring non-critical world-system initialization across frames, lowering per-frame transport doodad spawn budget, and demoting high-volume transport/MO_TRANSPORT diagnostics to debug. Gate M2 glow diagnostics behind WOWEE_M2_GLOW_DIAG and make zone music prewarm opt-in via WOWEE_PREWARM_ZONE_MUSIC.
This commit is contained in:
Kelsi 2026-02-20 20:31:04 -08:00
parent 48d9de810d
commit 3368dbb9ec
10 changed files with 369 additions and 91 deletions

View file

@ -303,7 +303,7 @@ private:
float orientation = 0.0f;
};
std::vector<PendingTransportDoodadBatch> pendingTransportDoodadBatches_;
static constexpr size_t MAX_TRANSPORT_DOODADS_PER_FRAME = 12;
static constexpr size_t MAX_TRANSPORT_DOODADS_PER_FRAME = 4;
void processPendingTransportDoodads();
// Quest marker billboard sprites (above NPCs)