mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 01:23:51 +00:00
Fix NPC apparel fallback and reduce world-entry stutter
Hide NPC cloak/object-skin mesh when no cape texture resolves by using a transparent texture fallback, preventing skin-texture bleed on cloaks. Tighten NPC equipment region compositing by slot and add safe humanoid geoset selection to avoid robe-over-pants conflicts and odd pants texturing. Reduce login/runtime hitching by deferring non-critical world-system initialization across frames, lowering per-frame transport doodad spawn budget, and demoting high-volume transport/MO_TRANSPORT diagnostics to debug. Gate M2 glow diagnostics behind WOWEE_M2_GLOW_DIAG and make zone music prewarm opt-in via WOWEE_PREWARM_ZONE_MUSIC.
This commit is contained in:
parent
48d9de810d
commit
3368dbb9ec
10 changed files with 369 additions and 91 deletions
|
|
@ -303,7 +303,7 @@ private:
|
|||
float orientation = 0.0f;
|
||||
};
|
||||
std::vector<PendingTransportDoodadBatch> pendingTransportDoodadBatches_;
|
||||
static constexpr size_t MAX_TRANSPORT_DOODADS_PER_FRAME = 12;
|
||||
static constexpr size_t MAX_TRANSPORT_DOODADS_PER_FRAME = 4;
|
||||
void processPendingTransportDoodads();
|
||||
|
||||
// Quest marker billboard sprites (above NPCs)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue