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Fix NPC apparel fallback and reduce world-entry stutter
Hide NPC cloak/object-skin mesh when no cape texture resolves by using a transparent texture fallback, preventing skin-texture bleed on cloaks. Tighten NPC equipment region compositing by slot and add safe humanoid geoset selection to avoid robe-over-pants conflicts and odd pants texturing. Reduce login/runtime hitching by deferring non-critical world-system initialization across frames, lowering per-frame transport doodad spawn budget, and demoting high-volume transport/MO_TRANSPORT diagnostics to debug. Gate M2 glow diagnostics behind WOWEE_M2_GLOW_DIAG and make zone music prewarm opt-in via WOWEE_PREWARM_ZONE_MUSIC.
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10 changed files with 369 additions and 91 deletions
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@ -654,9 +654,9 @@ bool ClassicPacketParsers::parseGameObjectQueryResponse(network::Packet& packet,
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}
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if (data.type == 15) { // MO_TRANSPORT
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LOG_INFO("Classic GO query: MO_TRANSPORT entry=", data.entry,
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" name=\"", data.name, "\" displayId=", data.displayId,
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" taxiPathId=", data.data[0], " moveSpeed=", data.data[1]);
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LOG_DEBUG("Classic GO query: MO_TRANSPORT entry=", data.entry,
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" name=\"", data.name, "\" displayId=", data.displayId,
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" taxiPathId=", data.data[0], " moveSpeed=", data.data[1]);
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} else {
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LOG_DEBUG("Classic GO query: ", data.name, " type=", data.type, " entry=", data.entry);
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}
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