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feat(editor): add --info-zone-density for spawn distribution analysis
Per-tile content density. Catches sparse zones (5 mobs across 16
tiles → boring) and over-stuffed ones (200 mobs in 1 tile → frame-
rate bomb). Reports overall averages plus per-tile bucket counts:
wowee_editor --info-zone-density custom_zones/MyZone
Zone density: custom_zones/MyZone
tiles : 4
totals : 47 creatures, 23 objects, 8 quests
per-tile : 11.75 creatures, 5.75 objects, 2.00 quests
Per-tile breakdown:
tile creatures objects
(28, 30) 12 7
(29, 30) 18 4
(29, 31) 9 8
(30, 30) 8 4
Spawn-to-tile bucketing reverses the WoW grid transform from world
position back to tile (tx, ty) coords. Out-of-zone spawns silently
drop (they show up in --check-zone-refs / --check-zone-content as
their own warning class).
Useful for difficulty-curve work ('how packed is this hub vs this
zone-edge?'), perf budgeting ('which tile do I need to lod-out
first?'), and content-pacing reviews ('is the early game too empty?').
JSON mode emits per-tile records for dashboards. Verified on a
1-tile mvp-zone: 1 creature + 1 object + 1 quest, all bucketed
into the correct tile (28, 30).
This commit is contained in:
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1 changed files with 106 additions and 0 deletions
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@ -652,6 +652,8 @@ static void printUsage(const char* argv0) {
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std::printf(" Compute the zone's bounding box (XY tile range, Z height min/max)\n");
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std::printf(" Compute the zone's bounding box (XY tile range, Z height min/max)\n");
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std::printf(" --info-zone-water <zoneDir> [--json]\n");
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std::printf(" --info-zone-water <zoneDir> [--json]\n");
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std::printf(" Aggregate water-layer stats across all tiles (layer count, types, area)\n");
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std::printf(" Aggregate water-layer stats across all tiles (layer count, types, area)\n");
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std::printf(" --info-zone-density <zoneDir> [--json]\n");
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std::printf(" Per-tile density (creatures/objects/quests per tile + overall avg)\n");
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std::printf(" --export-zone-summary-md <zoneDir> [out.md]\n");
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std::printf(" --export-zone-summary-md <zoneDir> [out.md]\n");
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std::printf(" Render a markdown documentation page for a zone (manifest + content)\n");
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std::printf(" Render a markdown documentation page for a zone (manifest + content)\n");
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std::printf(" --export-zone-csv <zoneDir> [outDir]\n");
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std::printf(" --export-zone-csv <zoneDir> [outDir]\n");
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@ -814,6 +816,7 @@ int main(int argc, char* argv[]) {
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"--validate-png", "--validate-blp",
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"--validate-png", "--validate-blp",
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"--zone-summary", "--info-zone-tree", "--info-project-tree",
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"--zone-summary", "--info-zone-tree", "--info-project-tree",
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"--info-zone-bytes", "--info-zone-extents", "--info-zone-water",
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"--info-zone-bytes", "--info-zone-extents", "--info-zone-water",
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"--info-zone-density",
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"--export-zone-summary-md", "--export-quest-graph",
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"--export-zone-summary-md", "--export-quest-graph",
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"--export-zone-csv", "--export-zone-html", "--export-project-html",
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"--export-zone-csv", "--export-zone-html", "--export-project-html",
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"--export-project-md", "--export-zone-checksum",
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"--export-project-md", "--export-zone-checksum",
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@ -5071,6 +5074,109 @@ int main(int argc, char* argv[]) {
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std::printf(" (no water in this zone)\n");
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std::printf(" (no water in this zone)\n");
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}
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}
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return 0;
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return 0;
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} else if (std::strcmp(argv[i], "--info-zone-density") == 0 && i + 1 < argc) {
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// Per-tile content density. Catches sparse zones (5 mobs
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// across 16 tiles → boring) and over-stuffed ones (200 mobs
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// in 1 tile → frame-rate bomb). Per-tile bucket uses tile
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// (tx, ty) computed from world position by reversing the
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// WoW grid transform.
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std::string zoneDir = argv[++i];
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bool jsonOut = (i + 1 < argc &&
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std::strcmp(argv[i + 1], "--json") == 0);
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if (jsonOut) i++;
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namespace fs = std::filesystem;
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std::string manifestPath = zoneDir + "/zone.json";
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if (!fs::exists(manifestPath)) {
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std::fprintf(stderr,
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"info-zone-density: %s has no zone.json\n", zoneDir.c_str());
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return 1;
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}
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wowee::editor::ZoneManifest zm;
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if (!zm.load(manifestPath)) {
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std::fprintf(stderr, "info-zone-density: parse failed\n");
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return 1;
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}
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// Per-(tx, ty) bucket of counts.
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struct TileBucket { int creatures = 0, objects = 0; };
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std::map<std::pair<int,int>, TileBucket> tiles;
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for (const auto& [tx, ty] : zm.tiles) tiles[{tx, ty}] = {};
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// Reverse the WoW grid transform: world (X, Y) -> tile (tx, ty).
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// From --info-zone-extents:
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// worldX = (32 - tileY) * 533.33 - subX
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// worldY = (32 - tileX) * 533.33 - subY
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// So:
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// tileX = floor(32 - worldY / 533.33)
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// tileY = floor(32 - worldX / 533.33)
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constexpr float kTileSize = 533.33333f;
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auto worldToTile = [](float wx, float wy) -> std::pair<int,int> {
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int tx = static_cast<int>(std::floor(32.0f - wy / kTileSize));
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int ty = static_cast<int>(std::floor(32.0f - wx / kTileSize));
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return {tx, ty};
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};
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wowee::editor::NpcSpawner sp;
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int totalCreat = 0;
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if (sp.loadFromFile(zoneDir + "/creatures.json")) {
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totalCreat = static_cast<int>(sp.spawnCount());
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for (const auto& s : sp.getSpawns()) {
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auto t = worldToTile(s.position.x, s.position.y);
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auto it = tiles.find(t);
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if (it != tiles.end()) it->second.creatures++;
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// Out-of-zone spawns silently dropped — they'll
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// surface in --check-zone-refs / --check-zone-content.
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}
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}
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wowee::editor::ObjectPlacer op;
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int totalObj = 0;
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if (op.loadFromFile(zoneDir + "/objects.json")) {
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totalObj = static_cast<int>(op.getObjects().size());
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for (const auto& o : op.getObjects()) {
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auto t = worldToTile(o.position.x, o.position.y);
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auto it = tiles.find(t);
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if (it != tiles.end()) it->second.objects++;
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}
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}
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wowee::editor::QuestEditor qe;
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int totalQ = 0;
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if (qe.loadFromFile(zoneDir + "/quests.json")) {
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totalQ = static_cast<int>(qe.questCount());
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}
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int tileCount = static_cast<int>(tiles.size());
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double avgCreatPerTile = tileCount > 0 ? double(totalCreat) / tileCount : 0.0;
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double avgObjPerTile = tileCount > 0 ? double(totalObj) / tileCount : 0.0;
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double questsPerTile = tileCount > 0 ? double(totalQ) / tileCount : 0.0;
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if (jsonOut) {
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nlohmann::json j;
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j["zone"] = zoneDir;
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j["tileCount"] = tileCount;
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j["totals"] = {{"creatures", totalCreat},
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{"objects", totalObj},
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{"quests", totalQ}};
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j["averages"] = {{"creaturesPerTile", avgCreatPerTile},
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{"objectsPerTile", avgObjPerTile},
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{"questsPerTile", questsPerTile}};
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nlohmann::json arr = nlohmann::json::array();
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for (const auto& [coord, b] : tiles) {
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arr.push_back({{"tile", {coord.first, coord.second}},
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{"creatures", b.creatures},
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{"objects", b.objects}});
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}
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j["perTile"] = arr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("Zone density: %s\n", zoneDir.c_str());
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std::printf(" tiles : %d\n", tileCount);
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std::printf(" totals : %d creatures, %d objects, %d quests\n",
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totalCreat, totalObj, totalQ);
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std::printf(" per-tile : %.2f creatures, %.2f objects, %.2f quests\n",
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avgCreatPerTile, avgObjPerTile, questsPerTile);
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std::printf("\n Per-tile breakdown:\n");
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std::printf(" tile creatures objects\n");
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for (const auto& [coord, b] : tiles) {
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std::printf(" (%2d, %2d) %5d %5d\n",
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coord.first, coord.second, b.creatures, b.objects);
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}
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return 0;
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} else if (std::strcmp(argv[i], "--export-zone-summary-md") == 0 && i + 1 < argc) {
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} else if (std::strcmp(argv[i], "--export-zone-summary-md") == 0 && i + 1 < argc) {
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// Render a Markdown documentation page for a zone. Useful for
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// Render a Markdown documentation page for a zone. Useful for
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// designers tracking changes between versions, generating
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// designers tracking changes between versions, generating
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