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Fix WMO texture loading by always wiring asset manager
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2 changed files with 6 additions and 7 deletions
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@ -364,7 +364,7 @@ bool Renderer::initialize(core::Window* win) {
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// Create WMO renderer
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wmoRenderer = std::make_unique<WMORenderer>();
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if (!wmoRenderer->initialize()) {
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if (!wmoRenderer->initialize(assetManager)) {
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LOG_WARNING("Failed to initialize WMO renderer");
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wmoRenderer.reset();
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}
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