Fix WMO texture loading by always wiring asset manager

This commit is contained in:
Kelsi 2026-02-18 23:08:43 -08:00
parent 7f4cd41dfc
commit 340a08f947
2 changed files with 6 additions and 7 deletions

View file

@ -364,7 +364,7 @@ bool Renderer::initialize(core::Window* win) {
// Create WMO renderer
wmoRenderer = std::make_unique<WMORenderer>();
if (!wmoRenderer->initialize()) {
if (!wmoRenderer->initialize(assetManager)) {
LOG_WARNING("Failed to initialize WMO renderer");
wmoRenderer.reset();
}