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net: fix UPDATEFLAG_LIVING pitch misalignment for swimming entities
parseMovementBlock was checking moveFlags & 0x02000000 for the pitch field, but SWIMMING is 0x00200000 in WotLK 3.3.5a. Swimming NPCs and players in SMSG_UPDATE_OBJECT packets never triggered the pitch read, so the fallTime/jumpData/splineElevation fields were read from the wrong offsets, producing incorrect positions and orientations. Fix: check both SWIMMING (0x00200000) and FLYING (0x02000000), matching the WotLK format — same condition used in the write path.
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1 changed files with 8 additions and 1 deletions
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@ -865,7 +865,14 @@ bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock
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}
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// Swimming/flying pitch
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if ((moveFlags & 0x02000000) || (moveFlags2 & 0x0010)) { // MOVEMENTFLAG_SWIMMING or MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
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// WotLK 3.3.5a flags: SWIMMING=0x00200000, FLYING=0x02000000
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// Pitch is present when SWIMMING or FLYING are set, or MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING.
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// The original check (0x02000000 only) missed SWIMMING, causing misaligned reads for
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// swimming NPCs/players — all subsequent fields (fallTime, jumpData, splineElevation)
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// would be read from the wrong offsets.
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if ((moveFlags & 0x00200000) /* SWIMMING */ ||
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(moveFlags & 0x02000000) /* FLYING(WotLK) */ ||
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(moveFlags2 & 0x0010) /* MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING */) {
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/*float pitch =*/ packet.readFloat();
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}
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