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chore(refactor): god-object decomposition and mega-file splits
Split all mega-files by single-responsibility concern and partially extracting AudioCoordinator and OverlaySystem from the Renderer facade. No behavioral changes. Splits: - game_handler.cpp (5,247 LOC) → core + callbacks + packets (3 files) - world_packets.cpp (4,453 LOC) → economy/entity/social/world (4 files) - game_screen.cpp (5,786 LOC) → core + frames + hud + minimap (4 files) - m2_renderer.cpp (3,343 LOC) → core + instance + particles + render (4 files) - chat_panel.cpp (3,140 LOC) → core + commands + utils (3 files) - entity_spawner.cpp (2,750 LOC) → core + player + processing (3 files) Extractions: - AudioCoordinator: include/audio/ + src/audio/ (owned by Renderer) - OverlaySystem: include/rendering/ + src/rendering/overlay_system.* CMakeLists.txt: registered all 17 new translation units. Related handler/callback files: minor include fixups post-split.
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49 changed files with 29113 additions and 28109 deletions
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@ -51,7 +51,7 @@ bool AnimationCallbackHandler::updateCharge(float deltaTime) {
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dir *= glm::inversesqrt(dirLenSq);
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float yawDeg = glm::degrees(std::atan2(dir.x, dir.y));
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renderer_.setCharacterYaw(yawDeg);
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renderer_.emitChargeEffect(renderPos, dir);
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if (auto* ac = renderer_.getAnimationController()) ac->emitChargeEffect(renderPos, dir);
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}
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// Sync to game handler
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@ -69,8 +69,8 @@ bool AnimationCallbackHandler::updateCharge(float deltaTime) {
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// Charge complete
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if (t >= 1.0f) {
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chargeActive_ = false;
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renderer_.setCharging(false);
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renderer_.stopChargeEffect();
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if (auto* ac = renderer_.getAnimationController()) ac->setCharging(false);
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if (auto* ac = renderer_.getAnimationController()) ac->stopChargeEffect();
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renderer_.getCameraController()->setExternalFollow(false);
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renderer_.getCameraController()->setExternalMoving(false);
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@ -95,7 +95,7 @@ bool AnimationCallbackHandler::updateCharge(float deltaTime) {
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}
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}
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gameHandler_.startAutoAttack(chargeTargetGuid_);
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renderer_.triggerMeleeSwing();
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if (auto* ac = renderer_.getAnimationController()) ac->triggerMeleeSwing();
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}
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// Send movement heartbeat so server knows our new position
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@ -157,11 +157,11 @@ void AnimationCallbackHandler::setupCallbacks() {
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// Disable player input, play charge animation
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renderer_.getCameraController()->setExternalFollow(true);
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renderer_.getCameraController()->clearMovementInputs();
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renderer_.setCharging(true);
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if (auto* ac = renderer_.getAnimationController()) ac->setCharging(true);
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// Start charge visual effect (red haze + dust)
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glm::vec3 chargeDir = glm::normalize(endRender - startRender);
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renderer_.startChargeEffect(startRender, chargeDir);
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if (auto* ac = renderer_.getAnimationController()) ac->startChargeEffect(startRender, chargeDir);
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// Play charge whoosh sound (try multiple paths)
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auto& audio = audio::AudioEngine::instance();
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