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chore(refactor): god-object decomposition and mega-file splits
Split all mega-files by single-responsibility concern and partially extracting AudioCoordinator and OverlaySystem from the Renderer facade. No behavioral changes. Splits: - game_handler.cpp (5,247 LOC) → core + callbacks + packets (3 files) - world_packets.cpp (4,453 LOC) → economy/entity/social/world (4 files) - game_screen.cpp (5,786 LOC) → core + frames + hud + minimap (4 files) - m2_renderer.cpp (3,343 LOC) → core + instance + particles + render (4 files) - chat_panel.cpp (3,140 LOC) → core + commands + utils (3 files) - entity_spawner.cpp (2,750 LOC) → core + player + processing (3 files) Extractions: - AudioCoordinator: include/audio/ + src/audio/ (owned by Renderer) - OverlaySystem: include/rendering/ + src/rendering/overlay_system.* CMakeLists.txt: registered all 17 new translation units. Related handler/callback files: minor include fixups post-split.
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49 changed files with 29113 additions and 28109 deletions
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@ -11,6 +11,7 @@
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#include "core/coordinates.hpp"
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#include "core/logger.hpp"
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#include "rendering/renderer.hpp"
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#include "rendering/animation_controller.hpp"
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#include "rendering/vk_context.hpp"
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#include "rendering/camera.hpp"
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#include "rendering/camera_controller.hpp"
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@ -290,7 +291,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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if (auto* questMarkers = renderer_->getQuestMarkerRenderer()) {
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questMarkers->clear();
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}
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renderer_->clearMount();
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if (auto* ac = renderer_->getAnimationController()) ac->clearMount();
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}
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// Clear application-level instance tracking (after renderer cleanup)
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@ -416,7 +417,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
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uint32_t oldInst = renderer_->getCharacterInstanceId();
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if (oldInst > 0) {
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renderer_->setCharacterFollow(0);
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renderer_->clearMount();
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if (auto* ac = renderer_->getAnimationController()) ac->clearMount();
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renderer_->getCharacterRenderer()->removeInstance(oldInst);
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}
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}
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