chore(refactor): god-object decomposition and mega-file splits

Split all mega-files by single-responsibility concern and
partially extracting AudioCoordinator and
OverlaySystem from the Renderer facade. No behavioral changes.

Splits:
- game_handler.cpp (5,247 LOC) → core + callbacks + packets (3 files)
- world_packets.cpp (4,453 LOC) → economy/entity/social/world (4 files)
- game_screen.cpp  (5,786 LOC) → core + frames + hud + minimap (4 files)
- m2_renderer.cpp  (3,343 LOC) → core + instance + particles + render (4 files)
- chat_panel.cpp   (3,140 LOC) → core + commands + utils (3 files)
- entity_spawner.cpp (2,750 LOC) → core + player + processing (3 files)

Extractions:
- AudioCoordinator: include/audio/ + src/audio/ (owned by Renderer)
- OverlaySystem: include/rendering/ + src/rendering/overlay_system.*

CMakeLists.txt: registered all 17 new translation units.
Related handler/callback files: minor include fixups post-split.
This commit is contained in:
Paul 2026-04-05 19:30:44 +03:00
parent 6dcc06697b
commit 34c0e3ca28
49 changed files with 29113 additions and 28109 deletions

View file

@ -11,6 +11,7 @@
#include "core/coordinates.hpp"
#include "core/logger.hpp"
#include "rendering/renderer.hpp"
#include "rendering/animation_controller.hpp"
#include "rendering/vk_context.hpp"
#include "rendering/camera.hpp"
#include "rendering/camera_controller.hpp"
@ -290,7 +291,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
if (auto* questMarkers = renderer_->getQuestMarkerRenderer()) {
questMarkers->clear();
}
renderer_->clearMount();
if (auto* ac = renderer_->getAnimationController()) ac->clearMount();
}
// Clear application-level instance tracking (after renderer cleanup)
@ -416,7 +417,7 @@ void WorldLoader::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
uint32_t oldInst = renderer_->getCharacterInstanceId();
if (oldInst > 0) {
renderer_->setCharacterFollow(0);
renderer_->clearMount();
if (auto* ac = renderer_->getAnimationController()) ac->clearMount();
renderer_->getCharacterRenderer()->removeInstance(oldInst);
}
}