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Fix compilation errors from single-player removal
- Rename spRace_, spGender_, spClass_ to playerRace_, playerGender_, playerClass_ - Remove swingTimer_ reference (server-side combat only) - Remove teleporter panel UI and all references - Remove T key binding for teleporter Build now completes successfully with zero errors.
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5 changed files with 15 additions and 80 deletions
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@ -105,6 +105,11 @@ private:
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float lastFrameTime = 0.0f;
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float movementHeartbeatTimer = 0.0f;
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// Player character info (for model spawning)
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game::Race playerRace_ = game::Race::HUMAN;
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game::Gender playerGender_ = game::Gender::MALE;
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game::Class playerClass_ = game::Class::WARRIOR;
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// Weapon model ID counter (starting high to avoid collision with character model IDs)
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uint32_t nextWeaponModelId_ = 1000;
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@ -37,16 +37,6 @@ public:
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*/
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bool isChatInputActive() const { return chatInputActive; }
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/**
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* Toggle the teleporter panel
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*/
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void toggleTeleporter() { showTeleporter = !showTeleporter; }
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/**
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* Check if teleporter panel is open
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*/
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bool isTeleporterOpen() const { return showTeleporter; }
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private:
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// Chat state
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char chatInputBuffer[512] = "";
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@ -62,7 +52,6 @@ private:
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bool chatWindowLocked = true;
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ImVec2 chatWindowPos_ = ImVec2(0.0f, 0.0f);
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bool chatWindowPosInit_ = false;
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bool showTeleporter = false;
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bool showEscapeMenu = false;
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bool showEscapeSettingsNotice = false;
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bool showSettingsWindow = false;
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@ -149,7 +138,6 @@ private:
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void renderQuestRequestItemsWindow(game::GameHandler& gameHandler);
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void renderQuestOfferRewardWindow(game::GameHandler& gameHandler);
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void renderVendorWindow(game::GameHandler& gameHandler);
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void renderTeleporterPanel();
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void renderDeathScreen(game::GameHandler& gameHandler);
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void renderEscapeMenu();
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void renderSettingsWindow();
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