Fix compilation errors from single-player removal

- Rename spRace_, spGender_, spClass_ to playerRace_, playerGender_, playerClass_
- Remove swingTimer_ reference (server-side combat only)
- Remove teleporter panel UI and all references
- Remove T key binding for teleporter

Build now completes successfully with zero errors.
This commit is contained in:
kelsi davis 2026-02-07 11:26:49 -08:00
parent 587f5a6439
commit 352d179aaa
5 changed files with 15 additions and 80 deletions

View file

@ -37,16 +37,6 @@ public:
*/
bool isChatInputActive() const { return chatInputActive; }
/**
* Toggle the teleporter panel
*/
void toggleTeleporter() { showTeleporter = !showTeleporter; }
/**
* Check if teleporter panel is open
*/
bool isTeleporterOpen() const { return showTeleporter; }
private:
// Chat state
char chatInputBuffer[512] = "";
@ -62,7 +52,6 @@ private:
bool chatWindowLocked = true;
ImVec2 chatWindowPos_ = ImVec2(0.0f, 0.0f);
bool chatWindowPosInit_ = false;
bool showTeleporter = false;
bool showEscapeMenu = false;
bool showEscapeSettingsNotice = false;
bool showSettingsWindow = false;
@ -149,7 +138,6 @@ private:
void renderQuestRequestItemsWindow(game::GameHandler& gameHandler);
void renderQuestOfferRewardWindow(game::GameHandler& gameHandler);
void renderVendorWindow(game::GameHandler& gameHandler);
void renderTeleporterPanel();
void renderDeathScreen(game::GameHandler& gameHandler);
void renderEscapeMenu();
void renderSettingsWindow();