feat: add /who results window with sortable player table

Store structured WhoEntry data from SMSG_WHO responses and show them
in a dedicated popup window with Name/Guild/Level/Class/Zone columns.
Right-click on any row to Whisper, Invite, Add Friend, or Ignore.
Window auto-opens when /who or /whois is typed; shows online count
in the title bar. Results persist until the next /who query.
This commit is contained in:
Kelsi 2026-03-12 10:41:18 -07:00
parent 2f0fe302bc
commit 367390a852
4 changed files with 137 additions and 14 deletions

View file

@ -18352,13 +18352,15 @@ void GameHandler::handleWho(network::Packet& packet) {
LOG_INFO("WHO response: ", displayCount, " players displayed, ", onlineCount, " total online");
// Store structured results for the who-results window
whoResults_.clear();
whoOnlineCount_ = onlineCount;
if (displayCount == 0) {
addSystemChatMessage("No players found.");
return;
}
addSystemChatMessage(std::to_string(onlineCount) + " player(s) online:");
for (uint32_t i = 0; i < displayCount; ++i) {
if (packet.getReadPos() >= packet.getSize()) break;
std::string playerName = packet.readString();
@ -18373,19 +18375,16 @@ void GameHandler::handleWho(network::Packet& packet) {
if (packet.getSize() - packet.getReadPos() >= 4)
zoneId = packet.readUInt32();
const char* className = getClassName(static_cast<Class>(classId));
// Store structured entry
WhoEntry entry;
entry.name = playerName;
entry.guildName = guildName;
entry.level = level;
entry.classId = classId;
entry.raceId = raceId;
entry.zoneId = zoneId;
whoResults_.push_back(std::move(entry));
std::string msg = " " + playerName;
if (!guildName.empty())
msg += " <" + guildName + ">";
msg += " - Level " + std::to_string(level) + " " + className;
if (zoneId != 0) {
std::string zoneName = getAreaName(zoneId);
if (!zoneName.empty())
msg += " [" + zoneName + "]";
}
addSystemChatMessage(msg);
LOG_INFO(" ", playerName, " (", guildName, ") Lv", level, " Class:", classId,
" Race:", raceId, " Zone:", zoneId);
}