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feat(pipeline): add WSND (Wowee Sound Catalog) format
Novel open replacement for Blizzard's SoundEntries.dbc +
SoundEntriesAdvanced.dbc. The 10th open format added to the
editor — covers the audio-metadata gap (the previous 9 cover
geometry, terrain, atmosphere, and world manifests, but no
sound metadata).
Format:
• magic "WSND", version 1, little-endian
• catalogName + entry count
• per entry: soundId / kind / flags / volume /
minDistance / maxDistance / filePath / label
Kind enum (7 categories):
sfx, music, ambient, ui, voice, spell, combat
Flags packed (3 bits used, rest reserved):
loop (0x01), 3d (0x02), stream (0x04)
API: WoweeSoundLoader::save / load / exists; presets
makeStarter (one entry per kind), makeAmbient (wilderness
loops + footsteps), makeTavern (fire + crowd + drink + door
+ lute).
CLI added (5 flags, 465 documented total now):
--gen-sound-catalog <base> [name]
--gen-sound-catalog-ambient <base> [name]
--gen-sound-catalog-tavern <base> [name]
--info-wsnd <base> [--json]
--validate-wsnd <base> [--json]
Validator catches: out-of-range kind, NaN/inf volume or
distances, 3D sounds with bad min/max, duplicate sound IDs,
empty filePaths.
All 3 presets verified: save / load / validate clean
on first run. Variable-length string fields use length-
prefixed encoding with a 1 MiB sanity cap on read to
prevent corrupted-file allocation blowups.
This commit is contained in:
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8 changed files with 566 additions and 0 deletions
186
src/pipeline/wowee_sound.cpp
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186
src/pipeline/wowee_sound.cpp
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#include "pipeline/wowee_sound.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'S', 'N', 'D'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false; // 1 MiB sanity cap
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wsnd") {
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base += ".wsnd";
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}
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return base;
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}
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} // namespace
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const WoweeSound::Entry* WoweeSound::findById(uint32_t soundId) const {
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for (const auto& e : entries) {
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if (e.soundId == soundId) return &e;
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}
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return nullptr;
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}
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const char* WoweeSound::kindName(uint8_t k) {
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switch (k) {
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case Sfx: return "sfx";
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case Music: return "music";
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case Ambient: return "ambient";
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case Ui: return "ui";
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case Voice: return "voice";
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case Spell: return "spell";
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case Combat: return "combat";
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default: return "unknown";
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}
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}
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bool WoweeSoundLoader::save(const WoweeSound& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.soundId);
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writePOD(os, e.kind);
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uint8_t pad[3] = {0, 0, 0};
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os.write(reinterpret_cast<const char*>(pad), 3);
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writePOD(os, e.flags);
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writePOD(os, e.volume);
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writePOD(os, e.minDistance);
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writePOD(os, e.maxDistance);
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writeStr(os, e.filePath);
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writeStr(os, e.label);
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}
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return os.good();
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}
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WoweeSound WoweeSoundLoader::load(const std::string& basePath) {
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WoweeSound out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out; // 1M cap
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.soundId)) { out.entries.clear(); return out; }
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if (!readPOD(is, e.kind)) { out.entries.clear(); return out; }
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uint8_t pad[3];
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is.read(reinterpret_cast<char*>(pad), 3);
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if (is.gcount() != 3) { out.entries.clear(); return out; }
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if (!readPOD(is, e.flags)) { out.entries.clear(); return out; }
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if (!readPOD(is, e.volume)) { out.entries.clear(); return out; }
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if (!readPOD(is, e.minDistance)) { out.entries.clear(); return out; }
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if (!readPOD(is, e.maxDistance)) { out.entries.clear(); return out; }
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if (!readStr(is, e.filePath)) { out.entries.clear(); return out; }
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if (!readStr(is, e.label)) { out.entries.clear(); return out; }
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}
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return out;
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}
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bool WoweeSoundLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeSound WoweeSoundLoader::makeStarter(const std::string& catalogName) {
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WoweeSound c;
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c.name = catalogName;
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c.entries.push_back({1, WoweeSound::Sfx, 0, 1.0f, 5.0f, 30.0f, "Sound/Sfx/footstep_grass.ogg", "Footstep (grass)"});
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c.entries.push_back({2, WoweeSound::Music, WoweeSound::Stream, 0.7f, 0.0f, 0.0f, "Sound/Music/main_theme.ogg", "Main theme"});
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c.entries.push_back({3, WoweeSound::Ambient,
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WoweeSound::Loop | WoweeSound::Is3D, 0.5f, 10.0f, 60.0f, "Sound/Ambient/forest_loop.ogg", "Forest ambience"});
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c.entries.push_back({4, WoweeSound::Ui, 0, 1.0f, 0.0f, 0.0f, "Sound/Ui/button_click.ogg", "UI button click"});
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c.entries.push_back({5, WoweeSound::Voice, WoweeSound::Is3D, 1.0f, 3.0f, 20.0f, "Sound/Voice/vendor_greet.ogg", "Vendor greeting"});
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c.entries.push_back({6, WoweeSound::Spell, WoweeSound::Is3D, 0.9f, 4.0f, 40.0f, "Sound/Spell/fireball_cast.ogg", "Fireball cast"});
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c.entries.push_back({7, WoweeSound::Combat, WoweeSound::Is3D, 0.9f, 3.0f, 25.0f, "Sound/Combat/sword_clang.ogg", "Sword clang"});
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return c;
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}
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WoweeSound WoweeSoundLoader::makeAmbient(const std::string& catalogName) {
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WoweeSound c;
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c.name = catalogName;
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c.entries.push_back({100, WoweeSound::Ambient,
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WoweeSound::Loop | WoweeSound::Is3D, 0.4f, 12.0f, 80.0f,
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"Sound/Ambient/birds_loop.ogg", "Birds (loop)"});
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c.entries.push_back({101, WoweeSound::Ambient,
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WoweeSound::Loop | WoweeSound::Is3D, 0.3f, 20.0f, 120.0f,
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"Sound/Ambient/wind_loop.ogg", "Wind (loop)"});
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c.entries.push_back({102, WoweeSound::Sfx, WoweeSound::Is3D, 0.8f, 4.0f, 25.0f,
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"Sound/Sfx/footstep_grass.ogg", "Footstep grass"});
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c.entries.push_back({103, WoweeSound::Sfx, WoweeSound::Is3D, 0.8f, 4.0f, 25.0f,
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"Sound/Sfx/footstep_dirt.ogg", "Footstep dirt"});
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c.entries.push_back({104, WoweeSound::Sfx, WoweeSound::Is3D, 0.8f, 4.0f, 25.0f,
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"Sound/Sfx/footstep_leaves.ogg", "Footstep leaves"});
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return c;
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}
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WoweeSound WoweeSoundLoader::makeTavern(const std::string& catalogName) {
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WoweeSound c;
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c.name = catalogName;
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c.entries.push_back({200, WoweeSound::Ambient,
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WoweeSound::Loop | WoweeSound::Is3D, 0.5f, 6.0f, 40.0f,
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"Sound/Ambient/fire_crackle.ogg", "Fire crackle (loop)"});
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c.entries.push_back({201, WoweeSound::Ambient,
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WoweeSound::Loop, 0.4f, 0.0f, 0.0f,
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"Sound/Ambient/crowd_murmur.ogg", "Crowd murmur (loop)"});
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c.entries.push_back({202, WoweeSound::Sfx, WoweeSound::Is3D, 0.9f, 3.0f, 15.0f,
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"Sound/Sfx/drink_clink.ogg", "Drink clink"});
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c.entries.push_back({203, WoweeSound::Sfx, WoweeSound::Is3D, 0.7f, 4.0f, 20.0f,
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"Sound/Sfx/door_creak.ogg", "Door creak"});
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c.entries.push_back({204, WoweeSound::Music, WoweeSound::Stream, 0.6f, 0.0f, 0.0f,
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"Sound/Music/tavern_lute.ogg", "Tavern lute"});
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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