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feat(pipeline): add WSND (Wowee Sound Catalog) format
Novel open replacement for Blizzard's SoundEntries.dbc +
SoundEntriesAdvanced.dbc. The 10th open format added to the
editor — covers the audio-metadata gap (the previous 9 cover
geometry, terrain, atmosphere, and world manifests, but no
sound metadata).
Format:
• magic "WSND", version 1, little-endian
• catalogName + entry count
• per entry: soundId / kind / flags / volume /
minDistance / maxDistance / filePath / label
Kind enum (7 categories):
sfx, music, ambient, ui, voice, spell, combat
Flags packed (3 bits used, rest reserved):
loop (0x01), 3d (0x02), stream (0x04)
API: WoweeSoundLoader::save / load / exists; presets
makeStarter (one entry per kind), makeAmbient (wilderness
loops + footsteps), makeTavern (fire + crowd + drink + door
+ lute).
CLI added (5 flags, 465 documented total now):
--gen-sound-catalog <base> [name]
--gen-sound-catalog-ambient <base> [name]
--gen-sound-catalog-tavern <base> [name]
--info-wsnd <base> [--json]
--validate-wsnd <base> [--json]
Validator catches: out-of-range kind, NaN/inf volume or
distances, 3D sounds with bad min/max, duplicate sound IDs,
empty filePaths.
All 3 presets verified: save / load / validate clean
on first run. Variable-length string fields use length-
prefixed encoding with a 1 MiB sanity cap on read to
prevent corrupted-file allocation blowups.
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@ -37,6 +37,7 @@
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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@ -115,6 +116,7 @@ constexpr DispatchFn kDispatchTable[] = {
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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