Fix Turtle WoW compatibility: NPC spawning, quests, spells, realm display, and music

- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging
This commit is contained in:
Kelsi 2026-02-17 05:27:03 -08:00
parent d850fe6fc0
commit 36fc1df706
12 changed files with 358 additions and 48 deletions

View file

@ -316,8 +316,12 @@ network::Packet ClassicPacketParsers::buildUseItem(uint8_t bagIndex, uint8_t slo
bool ClassicPacketParsers::parseCastFailed(network::Packet& packet, CastFailedData& data) {
data.castCount = 0;
data.spellId = packet.readUInt32();
data.result = packet.readUInt8();
LOG_INFO("[Classic] Cast failed: spell=", data.spellId, " result=", (int)data.result);
uint8_t vanillaResult = packet.readUInt8();
// Vanilla enum starts at 0=AFFECTING_COMBAT (no SUCCESS entry).
// WotLK enum starts at 0=SUCCESS, 1=AFFECTING_COMBAT.
// Shift +1 to align with WotLK result strings.
data.result = vanillaResult + 1;
LOG_DEBUG("[Classic] Cast failed: spell=", data.spellId, " vanillaResult=", (int)vanillaResult);
return true;
}
@ -945,5 +949,210 @@ bool ClassicPacketParsers::parseItemQueryResponse(network::Packet& packet, ItemQ
return true;
}
// ============================================================================
// Turtle WoW (build 7234) parseMovementBlock
//
// Turtle WoW is a heavily modified vanilla (1.12.1) server. Through hex dump
// analysis the wire format is nearly identical to Classic with one key addition:
//
// LIVING section:
// moveFlags u32 (NO moveFlags2 — confirmed by position alignment)
// time u32
// position 4×float
// transport guarded by moveFlags & 0x02000000 (Classic flag)
// packed GUID + 4 floats + u32 timestamp (TBC-style addition)
// pitch guarded by SWIMMING (0x200000)
// fallTime u32
// jump data guarded by JUMPING (0x2000)
// splineElev guarded by 0x04000000
// speeds 6 floats (walk/run/runBack/swim/swimBack/turnRate)
// spline guarded by 0x00400000 (Classic flag) OR 0x08000000 (TBC flag)
//
// Tail (same as Classic):
// LOWGUID → 1×u32
// HIGHGUID → 1×u32
//
// The ONLY confirmed difference from pure Classic is:
// Transport data includes a u32 timestamp after the 4 transport floats
// (Classic omits this; TBC/WotLK include it). Without this, entities on
// transports cause a 4-byte desync that cascades to later blocks.
// ============================================================================
namespace TurtleMoveFlags {
constexpr uint32_t ONTRANSPORT = 0x02000000; // Classic transport flag
constexpr uint32_t JUMPING = 0x00002000;
constexpr uint32_t SWIMMING = 0x00200000;
constexpr uint32_t SPLINE_ELEVATION = 0x04000000;
constexpr uint32_t SPLINE_CLASSIC = 0x00400000; // Classic spline enabled
constexpr uint32_t SPLINE_TBC = 0x08000000; // TBC spline enabled
}
bool TurtlePacketParsers::parseMovementBlock(network::Packet& packet, UpdateBlock& block) {
uint8_t updateFlags = packet.readUInt8();
block.updateFlags = static_cast<uint16_t>(updateFlags);
LOG_DEBUG(" [Turtle] UpdateFlags: 0x", std::hex, (int)updateFlags, std::dec);
const uint8_t UPDATEFLAG_LIVING = 0x20;
const uint8_t UPDATEFLAG_HAS_POSITION = 0x40;
const uint8_t UPDATEFLAG_HAS_TARGET = 0x04;
const uint8_t UPDATEFLAG_TRANSPORT = 0x02;
const uint8_t UPDATEFLAG_LOWGUID = 0x08;
const uint8_t UPDATEFLAG_HIGHGUID = 0x10;
if (updateFlags & UPDATEFLAG_LIVING) {
size_t livingStart = packet.getReadPos();
uint32_t moveFlags = packet.readUInt32();
// Turtle: NO moveFlags2 (confirmed by hex dump — positions are only correct without it)
/*uint32_t time =*/ packet.readUInt32();
// Position
block.x = packet.readFloat();
block.y = packet.readFloat();
block.z = packet.readFloat();
block.orientation = packet.readFloat();
block.hasMovement = true;
LOG_DEBUG(" [Turtle] LIVING: (", block.x, ", ", block.y, ", ", block.z,
"), o=", block.orientation, " moveFlags=0x", std::hex, moveFlags, std::dec);
// Transport — Classic flag position 0x02000000
if (moveFlags & TurtleMoveFlags::ONTRANSPORT) {
block.onTransport = true;
block.transportGuid = UpdateObjectParser::readPackedGuid(packet);
block.transportX = packet.readFloat();
block.transportY = packet.readFloat();
block.transportZ = packet.readFloat();
block.transportO = packet.readFloat();
/*uint32_t transportTime =*/ packet.readUInt32(); // Turtle adds TBC-style timestamp
}
// Pitch (swimming only, Classic-style)
if (moveFlags & TurtleMoveFlags::SWIMMING) {
/*float pitch =*/ packet.readFloat();
}
// Fall time (always present)
/*uint32_t fallTime =*/ packet.readUInt32();
// Jump data
if (moveFlags & TurtleMoveFlags::JUMPING) {
/*float jumpVelocity =*/ packet.readFloat();
/*float jumpSinAngle =*/ packet.readFloat();
/*float jumpCosAngle =*/ packet.readFloat();
/*float jumpXYSpeed =*/ packet.readFloat();
}
// Spline elevation
if (moveFlags & TurtleMoveFlags::SPLINE_ELEVATION) {
/*float splineElevation =*/ packet.readFloat();
}
// Turtle: 6 speeds (same as Classic — no flight speeds)
float walkSpeed = packet.readFloat();
float runSpeed = packet.readFloat();
float runBackSpeed = packet.readFloat();
float swimSpeed = packet.readFloat();
float swimBackSpeed = packet.readFloat();
float turnRate = packet.readFloat();
block.runSpeed = runSpeed;
LOG_DEBUG(" [Turtle] Speeds: walk=", walkSpeed, " run=", runSpeed,
" runBack=", runBackSpeed, " swim=", swimSpeed,
" swimBack=", swimBackSpeed, " turn=", turnRate);
// Spline data — check both Classic (0x00400000) and TBC (0x08000000) flag positions
bool hasSpline = (moveFlags & TurtleMoveFlags::SPLINE_CLASSIC) ||
(moveFlags & TurtleMoveFlags::SPLINE_TBC);
if (hasSpline) {
uint32_t splineFlags = packet.readUInt32();
LOG_DEBUG(" [Turtle] Spline: flags=0x", std::hex, splineFlags, std::dec);
if (splineFlags & 0x00010000) {
packet.readFloat(); packet.readFloat(); packet.readFloat();
} else if (splineFlags & 0x00020000) {
packet.readUInt64();
} else if (splineFlags & 0x00040000) {
packet.readFloat();
}
/*uint32_t timePassed =*/ packet.readUInt32();
/*uint32_t duration =*/ packet.readUInt32();
/*uint32_t splineId =*/ packet.readUInt32();
uint32_t pointCount = packet.readUInt32();
if (pointCount > 256) {
LOG_WARNING(" [Turtle] Spline pointCount=", pointCount, " exceeds max, capping");
pointCount = 0;
}
for (uint32_t i = 0; i < pointCount; i++) {
packet.readFloat(); packet.readFloat(); packet.readFloat();
}
// End point
packet.readFloat(); packet.readFloat(); packet.readFloat();
}
LOG_DEBUG(" [Turtle] LIVING block consumed ", packet.getReadPos() - livingStart,
" bytes, readPos now=", packet.getReadPos());
}
else if (updateFlags & UPDATEFLAG_HAS_POSITION) {
block.x = packet.readFloat();
block.y = packet.readFloat();
block.z = packet.readFloat();
block.orientation = packet.readFloat();
block.hasMovement = true;
LOG_DEBUG(" [Turtle] STATIONARY: (", block.x, ", ", block.y, ", ", block.z, ")");
}
// Target GUID
if (updateFlags & UPDATEFLAG_HAS_TARGET) {
/*uint64_t targetGuid =*/ UpdateObjectParser::readPackedGuid(packet);
}
// Transport time
if (updateFlags & UPDATEFLAG_TRANSPORT) {
/*uint32_t transportTime =*/ packet.readUInt32();
}
// Low GUID — Classic-style: 1×u32 (NOT TBC's 2×u32)
if (updateFlags & UPDATEFLAG_LOWGUID) {
/*uint32_t lowGuid =*/ packet.readUInt32();
}
// High GUID — 1×u32
if (updateFlags & UPDATEFLAG_HIGHGUID) {
/*uint32_t highGuid =*/ packet.readUInt32();
}
return true;
}
// ============================================================================
// Classic/Vanilla quest giver status
//
// Vanilla sends status as uint32 with different enum values:
// 0=NONE, 1=UNAVAILABLE, 2=CHAT, 3=INCOMPLETE, 4=REWARD_REP, 5=AVAILABLE
// WotLK uses uint8 with:
// 0=NONE, 1=UNAVAILABLE, 5=INCOMPLETE, 6=REWARD_REP, 7=AVAILABLE_LOW, 8=AVAILABLE, 10=REWARD
//
// Read uint32, translate to WotLK enum values.
// ============================================================================
uint8_t ClassicPacketParsers::readQuestGiverStatus(network::Packet& packet) {
uint32_t vanillaStatus = packet.readUInt32();
switch (vanillaStatus) {
case 0: return 0; // NONE
case 1: return 1; // UNAVAILABLE
case 2: return 0; // CHAT → NONE (no marker)
case 3: return 5; // INCOMPLETE → WotLK INCOMPLETE
case 4: return 6; // REWARD_REP → WotLK REWARD_REP
case 5: return 8; // AVAILABLE → WotLK AVAILABLE
case 6: return 10; // REWARD → WotLK REWARD
default: return 0;
}
}
} // namespace game
} // namespace wowee