Fix Turtle WoW compatibility: NPC spawning, quests, spells, realm display, and music

- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging
This commit is contained in:
Kelsi 2026-02-17 05:27:03 -08:00
parent d850fe6fc0
commit 36fc1df706
12 changed files with 358 additions and 48 deletions

View file

@ -430,14 +430,26 @@ const ZoneInfo* ZoneManager::getZoneInfo(uint32_t zoneId) const {
return nullptr;
}
std::string ZoneManager::getRandomMusic(uint32_t zoneId) const {
std::string ZoneManager::getRandomMusic(uint32_t zoneId) {
auto it = zones.find(zoneId);
if (it == zones.end() || it->second.musicPaths.empty()) {
return "";
}
const auto& paths = it->second.musicPaths;
return paths[std::rand() % paths.size()];
if (paths.size() == 1) {
lastPlayedMusic_ = paths[0];
return paths[0];
}
// Avoid playing the same track back-to-back
std::string pick;
for (int attempts = 0; attempts < 5; ++attempts) {
pick = paths[std::rand() % paths.size()];
if (pick != lastPlayedMusic_) break;
}
lastPlayedMusic_ = pick;
return pick;
}
std::vector<std::string> ZoneManager::getAllMusicPaths() const {