Fix Turtle WoW compatibility: NPC spawning, quests, spells, realm display, and music

- Add TurtlePacketParsers with dedicated movement block parser (Classic format + transport timestamp)
- Fix quest giver status: read uint32 and translate vanilla enum values for Classic/Turtle
- Fix quest accept packet: remove trailing uint32 that vanilla servers reject
- Fix quest details parser: auto-detect vanilla vs WotLK format (informUnit field)
- Fix spellbook and action bar icons: fallback to WotLK DBC field indices when expansion layout fails
- Fix spell cast failure messages: translate vanilla SpellCastResult codes (+1 offset)
- Fix realm list: correct type values (6=RP, 8=RP-PvP) and population thresholds
- Fix music: disable looping for zone music, auto-advance to next random track when finished
- Add music anti-repeat: avoid playing the same track back-to-back
- Make TBC update block parsing resilient (keep parsed blocks on failure instead of aborting)
- Add right-click attack on hostile mobs
- Add name query diagnostic logging
This commit is contained in:
Kelsi 2026-02-17 05:27:03 -08:00
parent d850fe6fc0
commit 36fc1df706
12 changed files with 358 additions and 48 deletions

View file

@ -29,28 +29,46 @@ void SpellbookScreen::loadSpellDBC(pipeline::AssetManager* assetManager) {
return;
}
// WoW 3.3.5a Spell.dbc fields (0-based):
// 0 = SpellID, 4 = Attributes, 133 = SpellIconID, 136 = SpellName_enUS, 153 = RankText_enUS
// Try expansion-specific layout first, then fall back to WotLK hardcoded indices
// if the DBC is from WotLK MPQs but the active expansion uses different field offsets.
const auto* spellL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("Spell") : nullptr;
uint32_t count = dbc->getRecordCount();
for (uint32_t i = 0; i < count; ++i) {
uint32_t spellId = dbc->getUInt32(i, spellL ? (*spellL)["ID"] : 0);
if (spellId == 0) continue;
SpellInfo info;
info.spellId = spellId;
info.attributes = dbc->getUInt32(i, spellL ? (*spellL)["Attributes"] : 4);
info.iconId = dbc->getUInt32(i, spellL ? (*spellL)["IconID"] : 133);
info.name = dbc->getString(i, spellL ? (*spellL)["Name"] : 136);
info.rank = dbc->getString(i, spellL ? (*spellL)["Rank"] : 153);
auto tryLoad = [&](uint32_t idField, uint32_t attrField, uint32_t iconField,
uint32_t nameField, uint32_t rankField, const char* label) {
spellData.clear();
uint32_t count = dbc->getRecordCount();
for (uint32_t i = 0; i < count; ++i) {
uint32_t spellId = dbc->getUInt32(i, idField);
if (spellId == 0) continue;
if (!info.name.empty()) {
spellData[spellId] = std::move(info);
SpellInfo info;
info.spellId = spellId;
info.attributes = dbc->getUInt32(i, attrField);
info.iconId = dbc->getUInt32(i, iconField);
info.name = dbc->getString(i, nameField);
info.rank = dbc->getString(i, rankField);
if (!info.name.empty()) {
spellData[spellId] = std::move(info);
}
}
LOG_INFO("Spellbook: Loaded ", spellData.size(), " spells from Spell.dbc (", label, ")");
};
// Try active expansion layout
if (spellL) {
tryLoad((*spellL)["ID"], (*spellL)["Attributes"], (*spellL)["IconID"],
(*spellL)["Name"], (*spellL)["Rank"], "expansion layout");
}
dbcLoaded = true;
LOG_INFO("Spellbook: Loaded ", spellData.size(), " spells from Spell.dbc");
// If layout failed or loaded 0 spells, try WotLK hardcoded indices
// (binary DBC may be from WotLK MPQs regardless of active expansion)
if (spellData.empty() && fieldCount >= 200) {
LOG_INFO("Spellbook: Retrying with WotLK field indices (DBC has ", fieldCount, " fields)");
tryLoad(0, 4, 133, 136, 153, "WotLK fallback");
}
dbcLoaded = !spellData.empty();
}
void SpellbookScreen::loadSpellIconDBC(pipeline::AssetManager* assetManager) {