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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-25 08:30:13 +00:00
Fix action bar click-to-cast and add spellbook drag-and-drop
Left-click on action bar slots now casts spells/uses items instead of starting a drag. Right-click-drag rearranges slots. Spells can be dragged from the spellbook directly onto the action bar, replacing the old "Assign to" button row.
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parent
4e2cf0af8e
commit
37d6298b72
3 changed files with 73 additions and 63 deletions
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@ -31,6 +31,11 @@ public:
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void toggle() { open = !open; }
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void setOpen(bool o) { open = o; }
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// Drag-and-drop state for action bar assignment
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bool isDraggingSpell() const { return draggingSpell_; }
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uint32_t getDragSpellId() const { return dragSpellId_; }
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void consumeDragSpell() { draggingSpell_ = false; dragSpellId_ = 0; dragSpellIconTex_ = 0; }
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private:
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bool open = false;
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bool pKeyWasDown = false;
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@ -54,8 +59,10 @@ private:
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// Tab state
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SpellTab currentTab = SpellTab::GENERAL;
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// Action bar assignment
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int assigningSlot = -1;
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// Drag-and-drop from spellbook to action bar
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bool draggingSpell_ = false;
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uint32_t dragSpellId_ = 0;
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GLuint dragSpellIconTex_ = 0;
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void loadSpellDBC(pipeline::AssetManager* assetManager);
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void loadSpellIconDBC(pipeline::AssetManager* assetManager);
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@ -1509,15 +1509,21 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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ImGui::PopStyleColor();
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}
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bool rightClicked = ImGui::IsItemClicked(ImGuiMouseButton_Right);
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// Drop held item from inventory onto action bar
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if (clicked && inventoryScreen.isHoldingItem()) {
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const auto& held = inventoryScreen.getHeldItem();
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gameHandler.setActionBarSlot(i, game::ActionBarSlot::ITEM, held.itemId);
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inventoryScreen.returnHeldItem(gameHandler.getInventory());
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} else if (clicked && spellbookScreen.isDraggingSpell()) {
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// Drop dragged spell from spellbook onto this slot
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gameHandler.setActionBarSlot(i, game::ActionBarSlot::SPELL,
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spellbookScreen.getDragSpellId());
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spellbookScreen.consumeDragSpell();
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} else if (clicked && actionBarDragSlot_ >= 0) {
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// Dropping a dragged action bar slot onto another slot - swap or place
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if (i != actionBarDragSlot_) {
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// Swap the two slots
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const auto& dragSrc = bar[actionBarDragSlot_];
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auto srcType = dragSrc.type;
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auto srcId = dragSrc.id;
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@ -1527,16 +1533,17 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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actionBarDragSlot_ = -1;
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actionBarDragIcon_ = 0;
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} else if (clicked && !slot.isEmpty()) {
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// Pick up this action bar slot for dragging
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actionBarDragSlot_ = i;
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actionBarDragIcon_ = iconTex;
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} else if (clicked) {
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// Left-click on non-empty slot: cast spell or use item
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if (slot.type == game::ActionBarSlot::SPELL && slot.isReady()) {
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uint64_t target = gameHandler.hasTarget() ? gameHandler.getTargetGuid() : 0;
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gameHandler.castSpell(slot.id, target);
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} else if (slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
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gameHandler.useItemById(slot.id);
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}
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} else if (rightClicked && !slot.isEmpty()) {
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// Right-click on non-empty slot: pick up for dragging
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actionBarDragSlot_ = i;
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actionBarDragIcon_ = iconTex;
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}
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// Tooltip
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@ -1604,8 +1611,8 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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IM_COL32(80, 80, 120, 180));
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}
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// On mouse release, check if outside the action bar area
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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// On right mouse release, check if outside the action bar area
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Right)) {
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bool insideBar = (mousePos.x >= barX && mousePos.x <= barX + barW &&
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mousePos.y >= barY && mousePos.y <= barY + barH);
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if (!insideBar) {
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@ -204,22 +204,12 @@ void SpellbookScreen::render(game::GameHandler& gameHandler, pipeline::AssetMana
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if (ImGui::BeginTabItem(label)) {
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currentTab = tab;
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// Action bar assignment mode indicator
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if (assigningSlot >= 0) {
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.3f, 1.0f),
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"Click a spell to assign to slot %d", assigningSlot + 1);
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if (ImGui::SmallButton("Cancel")) {
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assigningSlot = -1;
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}
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ImGui::Separator();
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}
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if (spellList.empty()) {
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ImGui::TextDisabled("No spells in this category.");
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}
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// Spell list with icons
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ImGui::BeginChild("SpellList", ImVec2(0, -60), true);
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ImGui::BeginChild("SpellList", ImVec2(0, 0), true);
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float iconSize = 32.0f;
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bool isPassiveTab = (tab == SpellTab::PASSIVE);
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@ -274,35 +264,40 @@ void SpellbookScreen::render(game::GameHandler& gameHandler, pipeline::AssetMana
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ImGui::GetWindowDrawList()->AddRectFilled(
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rowMin, rowMax, IM_COL32(255, 255, 255, 20));
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if (ImGui::IsMouseClicked(0)) {
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if (assigningSlot >= 0 && !isPassiveTab) {
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gameHandler.setActionBarSlot(assigningSlot,
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game::ActionBarSlot::SPELL, info->spellId);
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assigningSlot = -1;
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}
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// Left-click-drag to pick up spell for action bar
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if (ImGui::IsMouseClicked(0) && !isPassiveTab) {
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draggingSpell_ = true;
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dragSpellId_ = info->spellId;
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dragSpellIconTex_ = iconTex;
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}
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if (ImGui::IsMouseDoubleClicked(0) && !isPassiveTab && !onCooldown) {
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// Double-click casts (cancel any drag)
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draggingSpell_ = false;
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dragSpellId_ = 0;
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dragSpellIconTex_ = 0;
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uint64_t target = gameHandler.hasTarget() ? gameHandler.getTargetGuid() : 0;
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gameHandler.castSpell(info->spellId, target);
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}
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// Tooltip
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ImGui::BeginTooltip();
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ImGui::Text("%s", info->name.c_str());
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if (!info->rank.empty()) {
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ImGui::TextDisabled("%s", info->rank.c_str());
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}
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ImGui::TextDisabled("Spell ID: %u", info->spellId);
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if (isPassiveTab) {
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ImGui::TextDisabled("Passive");
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} else {
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if (!onCooldown) {
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ImGui::TextDisabled("Double-click to cast");
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// Tooltip (only when not dragging)
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if (!draggingSpell_) {
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ImGui::BeginTooltip();
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ImGui::Text("%s", info->name.c_str());
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if (!info->rank.empty()) {
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ImGui::TextDisabled("%s", info->rank.c_str());
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}
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ImGui::TextDisabled("Use buttons below to assign to action bar");
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ImGui::TextDisabled("Spell ID: %u", info->spellId);
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if (isPassiveTab) {
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ImGui::TextDisabled("Passive");
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} else {
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ImGui::TextDisabled("Drag to action bar to assign");
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if (!onCooldown) {
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ImGui::TextDisabled("Double-click to cast");
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}
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}
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ImGui::EndTooltip();
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}
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ImGui::EndTooltip();
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}
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if (isPassiveTab || onCooldown) {
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@ -329,35 +324,36 @@ void SpellbookScreen::render(game::GameHandler& gameHandler, pipeline::AssetMana
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ImGui::EndTabBar();
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}
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// Action bar quick-assign buttons (not for passive tab)
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if (currentTab != SpellTab::PASSIVE) {
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ImGui::Separator();
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ImGui::Text("Assign to:");
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ImGui::SameLine();
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static const char* slotLabels[] = {"1","2","3","4","5","6","7","8","9","0","-","="};
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for (int i = 0; i < 12; ++i) {
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if (i > 0) ImGui::SameLine(0, 2);
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ImGui::PushID(100 + i);
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bool isAssigning = (assigningSlot == i);
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if (isAssigning) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.6f, 0.2f, 1.0f));
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}
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if (ImGui::SmallButton(slotLabels[i])) {
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assigningSlot = isAssigning ? -1 : i;
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}
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if (isAssigning) {
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ImGui::PopStyleColor();
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}
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ImGui::PopID();
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}
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}
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}
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ImGui::End();
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if (!windowOpen) {
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open = false;
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}
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// Render dragged spell icon at cursor
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if (draggingSpell_ && dragSpellId_ != 0) {
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ImVec2 mousePos = ImGui::GetMousePos();
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float dragSize = 32.0f;
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if (dragSpellIconTex_) {
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ImGui::GetForegroundDrawList()->AddImage(
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(ImTextureID)(uintptr_t)dragSpellIconTex_,
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ImVec2(mousePos.x - dragSize * 0.5f, mousePos.y - dragSize * 0.5f),
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ImVec2(mousePos.x + dragSize * 0.5f, mousePos.y + dragSize * 0.5f));
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} else {
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ImGui::GetForegroundDrawList()->AddRectFilled(
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ImVec2(mousePos.x - dragSize * 0.5f, mousePos.y - dragSize * 0.5f),
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ImVec2(mousePos.x + dragSize * 0.5f, mousePos.y + dragSize * 0.5f),
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IM_COL32(80, 80, 120, 180));
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}
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// Cancel drag on mouse release (action bar consumes it before this if dropped on a slot)
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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draggingSpell_ = false;
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dragSpellId_ = 0;
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dragSpellIconTex_ = 0;
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}
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}
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}
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}} // namespace wowee::ui
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