Add bag bar drag-to-reorder, fix three wrong WotLK opcodes

Bag bar: left-click drag bags to swap positions using CMSG_SWAP_ITEM
with INVENTORY_SLOT_BAG_0 (255). Local optimistic swap for instant
feedback. Camera controller now respects ImGui WantCaptureMouse.
Vendor auto-open bags only triggers once per session.

Fix opcodes: CMSG_GAMEOBJECT_USE 0x01B→0x0B1 (typo caused
SMSG_FORCEACTIONSHOW spam), CMSG_CANCEL_AURA 0x033→0x136,
SMSG_SELL_ITEM 0x1A4→0x1A1.
This commit is contained in:
Kelsi 2026-02-19 22:34:22 -08:00
parent 328ec9ea78
commit 38ad368c82
9 changed files with 168 additions and 48 deletions

View file

@ -1,5 +1,6 @@
#include "rendering/camera_controller.hpp"
#include <algorithm>
#include <imgui.h>
#include "rendering/terrain_manager.hpp"
#include "rendering/wmo_renderer.hpp"
#include "rendering/m2_renderer.hpp"
@ -1416,14 +1417,17 @@ void CameraController::processMouseButton(const SDL_MouseButtonEvent& event) {
return;
}
// Don't capture mouse when ImGui wants it (hovering UI windows)
bool uiWantsMouse = ImGui::GetIO().WantCaptureMouse;
if (event.button == SDL_BUTTON_LEFT) {
leftMouseDown = (event.state == SDL_PRESSED);
leftMouseDown = (event.state == SDL_PRESSED) && !uiWantsMouse;
if (event.state == SDL_PRESSED && event.clicks >= 2) {
autoRunning = false;
}
}
if (event.button == SDL_BUTTON_RIGHT) {
rightMouseDown = (event.state == SDL_PRESSED);
rightMouseDown = (event.state == SDL_PRESSED) && !uiWantsMouse;
}
bool anyDown = leftMouseDown || rightMouseDown;