Improve targeting, minimap, and bridge collisions

This commit is contained in:
Kelsi 2026-02-07 20:51:53 -08:00
parent a7c0b4320b
commit 38c9fdad6b
10 changed files with 142 additions and 24 deletions

View file

@ -321,6 +321,7 @@ private:
std::vector<GroupResources> groups;
glm::vec3 boundingBoxMin;
glm::vec3 boundingBoxMax;
bool isLowPlatform = false;
// Texture handles for this model (indexed by texture path order)
std::vector<GLuint> textures;