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Improve targeting, minimap, and bridge collisions
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10 changed files with 142 additions and 24 deletions
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@ -70,9 +70,11 @@ private:
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float pendingMouseSensitivity = 0.2f;
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bool pendingInvertMouse = false;
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int pendingUiOpacity = 65;
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bool pendingMinimapRotate = true;
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// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)
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float uiOpacity_ = 0.65f;
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bool minimapRotate_ = true;
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/**
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* Render player info window
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