Improve targeting, minimap, and bridge collisions

This commit is contained in:
Kelsi 2026-02-07 20:51:53 -08:00
parent a7c0b4320b
commit 38c9fdad6b
10 changed files with 142 additions and 24 deletions

View file

@ -668,9 +668,15 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
(lowerName.find("stormwindplanter") != std::string::npos) ||
(lowerName.find("stormwindwindowplanter") != std::string::npos);
bool lowPlatformShape = (horiz > 1.8f && vert > 0.2f && vert < 1.8f);
bool bridgeName =
(lowerName.find("bridge") != std::string::npos) ||
(lowerName.find("plank") != std::string::npos) ||
(lowerName.find("walkway") != std::string::npos);
gpuModel.collisionSteppedLowPlatform = (!gpuModel.collisionSteppedFountain) &&
(knownStormwindPlanter ||
bridgeName ||
(likelyCurbName && (lowPlatformShape || lowWideShape)));
gpuModel.collisionBridge = bridgeName;
bool isPlanter = (lowerName.find("planter") != std::string::npos);
gpuModel.collisionPlanter = isPlanter;
@ -702,6 +708,7 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
(lowerName.find("vine") != std::string::npos) ||
(lowerName.find("lily") != std::string::npos) ||
(lowerName.find("weed") != std::string::npos) ||
(lowerName.find("wheat") != std::string::npos) ||
(lowerName.find("pumpkin") != std::string::npos) ||
(lowerName.find("firefly") != std::string::npos) ||
(lowerName.find("fireflies") != std::string::npos) ||
@ -2329,18 +2336,18 @@ std::optional<float> M2Renderer::getFloorHeight(float glX, float glY, float glZ)
continue;
}
if (glX < instance.worldBoundsMin.x || glX > instance.worldBoundsMax.x ||
glY < instance.worldBoundsMin.y || glY > instance.worldBoundsMax.y ||
glZ < instance.worldBoundsMin.z - 2.0f || glZ > instance.worldBoundsMax.z + 2.0f) {
continue;
}
auto it = models.find(instance.modelId);
if (it == models.end()) continue;
if (instance.scale <= 0.001f) continue;
const M2ModelGPU& model = it->second;
if (model.collisionNoBlock) continue;
float zMargin = model.collisionBridge ? 25.0f : 2.0f;
if (glX < instance.worldBoundsMin.x || glX > instance.worldBoundsMax.x ||
glY < instance.worldBoundsMin.y || glY > instance.worldBoundsMax.y ||
glZ < instance.worldBoundsMin.z - zMargin || glZ > instance.worldBoundsMax.z + zMargin) {
continue;
}
glm::vec3 localMin, localMax;
getTightCollisionBounds(model, localMin, localMax);
@ -2351,6 +2358,9 @@ std::optional<float> M2Renderer::getFloorHeight(float glX, float glY, float glZ)
float footprintPad = 0.0f;
if (model.collisionSteppedLowPlatform) {
footprintPad = model.collisionPlanter ? 0.22f : 0.16f;
if (model.collisionBridge) {
footprintPad = 0.35f;
}
}
if (localPos.x < localMin.x - footprintPad || localPos.x > localMax.x + footprintPad ||
localPos.y < localMin.y - footprintPad || localPos.y > localMax.y + footprintPad) {
@ -2372,6 +2382,9 @@ std::optional<float> M2Renderer::getFloorHeight(float glX, float glY, float glZ)
maxStepUp = 2.5f;
} else if (model.collisionSteppedLowPlatform) {
maxStepUp = model.collisionPlanter ? 3.0f : 2.4f;
if (model.collisionBridge) {
maxStepUp = 25.0f;
}
}
if (worldTop.z > glZ + maxStepUp) continue;
@ -2455,6 +2468,9 @@ bool M2Renderer::checkCollision(const glm::vec3& from, const glm::vec3& to,
maxStepUp = 2.5f;
} else if (model.collisionSteppedLowPlatform) {
maxStepUp = model.collisionPlanter ? 2.8f : 2.4f;
if (model.collisionBridge) {
maxStepUp = 25.0f;
}
}
bool stepableLowObject = (effectiveTop <= localFrom.z + maxStepUp);
bool climbingAttempt = (localPos.z > localFrom.z + 0.18f);
@ -2464,6 +2480,9 @@ bool M2Renderer::checkCollision(const glm::vec3& from, const glm::vec3& to,
// Let low curb/planter blocks be stepable without sticky side shoves.
climbAllowance = 1.00f;
}
if (model.collisionBridge) {
climbAllowance = 3.0f;
}
if (model.collisionSmallSolidProp) {
climbAllowance = 1.05f;
}