Fix taxi startup/attachment and reduce taxi streaming hitches

This commit is contained in:
Kelsi 2026-02-11 19:28:15 -08:00
parent f752a4f517
commit 38cef8d9c6
11 changed files with 396 additions and 190 deletions

View file

@ -210,49 +210,58 @@ void GameHandler::update(float deltaTime) {
// Detect taxi flight landing: UNIT_FLAG_TAXI_FLIGHT (0x00000100) cleared
if (onTaxiFlight_) {
updateClientTaxi(deltaTime);
if (!taxiMountActive_ && !taxiClientActive_ && taxiClientPath_.empty()) {
onTaxiFlight_ = false;
LOG_INFO("Cleared stale taxi state in update");
}
auto playerEntity = entityManager.getEntity(playerGuid);
if (playerEntity && playerEntity->getType() == ObjectType::UNIT) {
auto unit = std::static_pointer_cast<Unit>(playerEntity);
if ((unit->getUnitFlags() & 0x00000100) == 0) {
onTaxiFlight_ = false;
taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering
if (taxiMountActive_ && mountCallback_) {
mountCallback_(0);
}
taxiMountActive_ = false;
taxiMountDisplayId_ = 0;
currentMountDisplayId_ = 0;
taxiClientActive_ = false;
taxiClientPath_.clear();
taxiRecoverPending_ = false;
movementInfo.flags = 0;
movementInfo.flags2 = 0;
if (socket) {
sendMovement(Opcode::CMSG_MOVE_STOP);
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
}
LOG_INFO("Taxi flight landed");
auto unit = std::dynamic_pointer_cast<Unit>(playerEntity);
if (unit &&
(unit->getUnitFlags() & 0x00000100) == 0 &&
!taxiClientActive_ &&
!taxiActivatePending_) {
onTaxiFlight_ = false;
taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering
if (taxiMountActive_ && mountCallback_) {
mountCallback_(0);
}
taxiMountActive_ = false;
taxiMountDisplayId_ = 0;
currentMountDisplayId_ = 0;
taxiClientActive_ = false;
taxiClientPath_.clear();
taxiRecoverPending_ = false;
movementInfo.flags = 0;
movementInfo.flags2 = 0;
if (socket) {
sendMovement(Opcode::CMSG_MOVE_STOP);
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
}
LOG_INFO("Taxi flight landed");
}
}
// Safety: if taxi flight ended but mount is still active, force dismount.
// Guard against transient taxi-state flicker.
if (!onTaxiFlight_ && taxiMountActive_) {
if (mountCallback_) mountCallback_(0);
taxiMountActive_ = false;
taxiMountDisplayId_ = 0;
currentMountDisplayId_ = 0;
movementInfo.flags = 0;
movementInfo.flags2 = 0;
if (socket) {
sendMovement(Opcode::CMSG_MOVE_STOP);
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
bool serverStillTaxi = false;
auto playerEntity = entityManager.getEntity(playerGuid);
auto playerUnit = std::dynamic_pointer_cast<Unit>(playerEntity);
if (playerUnit) {
serverStillTaxi = (playerUnit->getUnitFlags() & 0x00000100) != 0;
}
if (serverStillTaxi || taxiClientActive_ || taxiActivatePending_) {
onTaxiFlight_ = true;
} else {
if (mountCallback_) mountCallback_(0);
taxiMountActive_ = false;
taxiMountDisplayId_ = 0;
currentMountDisplayId_ = 0;
movementInfo.flags = 0;
movementInfo.flags2 = 0;
if (socket) {
sendMovement(Opcode::CMSG_MOVE_STOP);
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
}
LOG_INFO("Taxi dismount cleanup");
}
LOG_INFO("Taxi dismount cleanup");
}
if (taxiRecoverPending_ && state == WorldState::IN_WORLD) {
@ -1696,16 +1705,8 @@ void GameHandler::sendMovement(Opcode opcode) {
return;
}
// Block movement during taxi flight
if (onTaxiFlight_) {
// If taxi visuals are already gone, clear taxi state to avoid stuck movement.
if (!taxiMountActive_ && !taxiClientActive_ && taxiClientPath_.empty()) {
onTaxiFlight_ = false;
LOG_INFO("Cleared stale taxi state in sendMovement");
} else {
return;
}
}
// Block manual movement while taxi is active/mounted, but still allow heartbeat packets.
if ((onTaxiFlight_ || taxiMountActive_) && opcode != Opcode::CMSG_MOVE_HEARTBEAT) return;
if (resurrectPending_) return;
// Use real millisecond timestamp (server validates for anti-cheat)
@ -2346,6 +2347,16 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
if (block.guid == playerGuid) {
if (block.hasMovement && block.runSpeed > 0.1f && block.runSpeed < 100.0f) {
serverRunSpeed_ = block.runSpeed;
// Some server dismount paths update run speed without updating mount display field.
if (!onTaxiFlight_ && !taxiMountActive_ &&
currentMountDisplayId_ != 0 && block.runSpeed <= 8.5f) {
LOG_INFO("Auto-clearing mount from movement speed update: speed=", block.runSpeed,
" displayId=", currentMountDisplayId_);
currentMountDisplayId_ = 0;
if (mountCallback_) {
mountCallback_(0);
}
}
}
for (const auto& [key, val] : block.fields) {
lastPlayerFields_[key] = val;
@ -4158,6 +4169,17 @@ void GameHandler::handleForceRunSpeedChange(network::Packet& packet) {
}
serverRunSpeed_ = newSpeed;
// Server can auto-dismount (e.g. entering no-mount areas) and only send a speed change.
// Keep client mount visuals in sync with server-authoritative movement speed.
if (!onTaxiFlight_ && !taxiMountActive_ && currentMountDisplayId_ != 0 && newSpeed <= 8.5f) {
LOG_INFO("Auto-clearing mount from speed change: speed=", newSpeed,
" displayId=", currentMountDisplayId_);
currentMountDisplayId_ = 0;
if (mountCallback_) {
mountCallback_(0);
}
}
}
// ============================================================
@ -6057,9 +6079,11 @@ void GameHandler::applyTaxiMountForCurrentNode() {
}
uint32_t mountId = isAlliance ? it->second.mountDisplayIdAlliance
: it->second.mountDisplayIdHorde;
if (mountId == 541) mountId = 0; // Placeholder/invalid in some DBC sets
if (mountId == 0) {
mountId = isAlliance ? it->second.mountDisplayIdHorde
: it->second.mountDisplayIdAlliance;
if (mountId == 541) mountId = 0;
}
if (mountId == 0) {
auto& app = core::Application::getInstance();
@ -6076,7 +6100,17 @@ void GameHandler::applyTaxiMountForCurrentNode() {
if (it->second.mountDisplayIdAlliance != 0) mountId = it->second.mountDisplayIdAlliance;
else if (it->second.mountDisplayIdHorde != 0) mountId = it->second.mountDisplayIdHorde;
}
if (mountId == 0 || mountId == 541) {
if (mountId == 0) {
// 3.3.5a fallback display IDs (real CreatureDisplayInfo entries).
// Alliance taxi gryphons commonly use 1210-1213.
// Horde taxi wyverns commonly use 1310-1312.
static const uint32_t kAllianceTaxiDisplays[] = {1210u, 1211u, 1212u, 1213u};
static const uint32_t kHordeTaxiDisplays[] = {1310u, 1311u, 1312u};
mountId = isAlliance ? kAllianceTaxiDisplays[0] : kHordeTaxiDisplays[0];
}
// Last resort legacy fallback.
if (mountId == 0) {
mountId = isAlliance ? 30412u : 30413u;
}
if (mountId != 0) {
@ -6122,34 +6156,58 @@ void GameHandler::startClientTaxiPath(const std::vector<uint32_t>& pathNodes) {
}
}
if (taxiClientPath_.size() < 2) {
// Fallback: use TaxiNodes directly when TaxiPathNode spline data is missing.
taxiClientPath_.clear();
for (uint32_t nodeId : pathNodes) {
auto nodeIt = taxiNodes_.find(nodeId);
if (nodeIt == taxiNodes_.end()) continue;
glm::vec3 serverPos(nodeIt->second.x, nodeIt->second.y, nodeIt->second.z);
taxiClientPath_.push_back(core::coords::serverToCanonical(serverPos));
}
}
if (taxiClientPath_.size() < 2) {
LOG_WARNING("Taxi path too short: ", taxiClientPath_.size(), " waypoints");
return;
}
// Set initial orientation to face the first flight segment
if (!entityManager.hasEntity(playerGuid)) return;
// Set initial orientation to face the first non-degenerate flight segment.
glm::vec3 start = taxiClientPath_[0];
glm::vec3 dir(0.0f);
float dirLen = 0.0f;
for (size_t i = 1; i < taxiClientPath_.size(); i++) {
dir = taxiClientPath_[i] - start;
dirLen = glm::length(dir);
if (dirLen >= 0.001f) {
break;
}
}
float initialOrientation = movementInfo.orientation;
float initialRenderYaw = movementInfo.orientation;
float initialPitch = 0.0f;
float initialRoll = 0.0f;
if (dirLen >= 0.001f) {
initialOrientation = std::atan2(dir.y, dir.x);
glm::vec3 renderDir = core::coords::canonicalToRender(dir);
initialRenderYaw = std::atan2(renderDir.y, renderDir.x);
glm::vec3 dirNorm = dir / dirLen;
initialPitch = std::asin(std::clamp(dirNorm.z, -1.0f, 1.0f));
}
movementInfo.x = start.x;
movementInfo.y = start.y;
movementInfo.z = start.z;
movementInfo.orientation = initialOrientation;
auto playerEntity = entityManager.getEntity(playerGuid);
if (playerEntity) {
glm::vec3 start = taxiClientPath_[0];
glm::vec3 end = taxiClientPath_[1];
glm::vec3 dir = end - start;
float dirLen = glm::length(dir);
if (dirLen < 0.001f) return;
float initialOrientation = std::atan2(dir.y, dir.x) - 1.57079632679f;
// Calculate initial pitch from altitude change
glm::vec3 dirNorm = dir / dirLen;
float initialPitch = std::asin(std::clamp(dirNorm.z, -1.0f, 1.0f));
float initialRoll = 0.0f; // No initial banking
playerEntity->setPosition(start.x, start.y, start.z, initialOrientation);
movementInfo.orientation = initialOrientation;
}
// Update mount rotation immediately with pitch and roll
if (taxiOrientationCallback_) {
taxiOrientationCallback_(initialOrientation, initialPitch, initialRoll);
}
if (taxiOrientationCallback_) {
taxiOrientationCallback_(initialRenderYaw, initialPitch, initialRoll);
}
LOG_INFO("Taxi flight started with ", taxiClientPath_.size(), " spline waypoints");
@ -6158,31 +6216,9 @@ void GameHandler::startClientTaxiPath(const std::vector<uint32_t>& pathNodes) {
void GameHandler::updateClientTaxi(float deltaTime) {
if (!taxiClientActive_ || taxiClientPath_.size() < 2) return;
if (!entityManager.hasEntity(playerGuid)) return;
auto playerEntity = entityManager.getEntity(playerGuid);
if (!playerEntity) return;
if (taxiClientIndex_ + 1 >= taxiClientPath_.size()) {
taxiClientActive_ = false;
return;
}
glm::vec3 start = taxiClientPath_[taxiClientIndex_];
glm::vec3 end = taxiClientPath_[taxiClientIndex_ + 1];
glm::vec3 dir = end - start;
float segmentLen = glm::length(dir);
if (segmentLen < 0.01f) {
taxiClientIndex_++;
taxiClientSegmentProgress_ = 0.0f;
return;
}
taxiClientSegmentProgress_ += taxiClientSpeed_ * deltaTime;
float t = taxiClientSegmentProgress_ / segmentLen;
if (t >= 1.0f) {
taxiClientIndex_++;
taxiClientSegmentProgress_ = 0.0f;
if (taxiClientIndex_ + 1 >= taxiClientPath_.size()) {
auto finishTaxiFlight = [&]() {
taxiClientActive_ = false;
onTaxiFlight_ = false;
taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering
@ -6201,10 +6237,50 @@ void GameHandler::updateClientTaxi(float deltaTime) {
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
}
LOG_INFO("Taxi flight landed (client path)");
}
};
if (taxiClientIndex_ + 1 >= taxiClientPath_.size()) {
finishTaxiFlight();
return;
}
float remainingDistance = taxiClientSegmentProgress_ + (taxiClientSpeed_ * deltaTime);
glm::vec3 start(0.0f);
glm::vec3 end(0.0f);
glm::vec3 dir(0.0f);
float segmentLen = 0.0f;
float t = 0.0f;
// Consume as many tiny/finished segments as needed this frame so taxi doesn't stall
// on dense/degenerate node clusters near takeoff/landing.
while (true) {
if (taxiClientIndex_ + 1 >= taxiClientPath_.size()) {
finishTaxiFlight();
return;
}
start = taxiClientPath_[taxiClientIndex_];
end = taxiClientPath_[taxiClientIndex_ + 1];
dir = end - start;
segmentLen = glm::length(dir);
if (segmentLen < 0.01f) {
taxiClientIndex_++;
continue;
}
if (remainingDistance >= segmentLen) {
remainingDistance -= segmentLen;
taxiClientIndex_++;
taxiClientSegmentProgress_ = 0.0f;
continue;
}
taxiClientSegmentProgress_ = remainingDistance;
t = taxiClientSegmentProgress_ / segmentLen;
break;
}
// Use Catmull-Rom spline for smooth interpolation between waypoints
// Get surrounding points for spline curve
glm::vec3 p0 = (taxiClientIndex_ > 0) ? taxiClientPath_[taxiClientIndex_ - 1] : start;
@ -6240,7 +6316,7 @@ void GameHandler::updateClientTaxi(float deltaTime) {
}
// Calculate yaw from horizontal direction
float targetOrientation = std::atan2(tangent.y, tangent.x) - 1.57079632679f;
float targetOrientation = std::atan2(tangent.y, tangent.x);
// Calculate pitch from vertical component (altitude change)
glm::vec3 tangentNorm = tangent / std::max(tangentLen, 0.0001f);
@ -6259,15 +6335,20 @@ void GameHandler::updateClientTaxi(float deltaTime) {
// Smooth rotation transition (lerp towards target)
float smoothOrientation = currentOrientation + orientDiff * std::min(1.0f, deltaTime * 3.0f);
playerEntity->setPosition(nextPos.x, nextPos.y, nextPos.z, smoothOrientation);
if (playerEntity) {
playerEntity->setPosition(nextPos.x, nextPos.y, nextPos.z, smoothOrientation);
}
movementInfo.x = nextPos.x;
movementInfo.y = nextPos.y;
movementInfo.z = nextPos.z;
movementInfo.orientation = smoothOrientation;
// Update mount rotation with yaw, pitch, and roll for realistic flight
// Update mount rotation with yaw/pitch/roll. Use render-space tangent yaw to
// avoid canonical<->render convention mismatches.
if (taxiOrientationCallback_) {
taxiOrientationCallback_(smoothOrientation, pitch, roll);
glm::vec3 renderTangent = core::coords::canonicalToRender(tangent);
float renderYaw = std::atan2(renderTangent.y, renderTangent.x);
taxiOrientationCallback_(renderYaw, pitch, roll);
}
}
@ -6279,13 +6360,19 @@ void GameHandler::handleActivateTaxiReply(network::Packet& packet) {
}
if (data.result == 0) {
// Some cores can emit duplicate success replies (e.g. basic + express activate).
// Ignore repeats once taxi is already active and no activation is pending.
if (onTaxiFlight_ && !taxiActivatePending_) {
return;
}
onTaxiFlight_ = true;
taxiWindowOpen_ = false;
taxiMountActive_ = false;
taxiMountDisplayId_ = 0;
taxiActivatePending_ = false;
taxiActivateTimer_ = 0.0f;
applyTaxiMountForCurrentNode();
if (socket) {
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
}
LOG_INFO("Taxi flight started!");
} else {
LOG_WARNING("Taxi activation failed, result=", data.result);
@ -6438,6 +6525,9 @@ void GameHandler::activateTaxi(uint32_t destNodeId) {
onTaxiFlight_ = true;
applyTaxiMountForCurrentNode();
}
if (socket) {
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
}
// Trigger terrain precache immediately (non-blocking).
if (taxiPrecacheCallback_) {