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feat(editor): add --gen-mesh-hitching-post stable fixture
67th procedural mesh primitive. Standard town/stable
hitching post:
• two vertical posts separated by `span`
• horizontal cross-bar at upper-post height (length =
span - postW so it tucks INSIDE the post inner faces,
matching real fence joinery)
• optional decorative caps on each post — set capH=0
for a bare working-yard post
All axis-aligned boxes, exercises every shared helper
(stripExt, initWomDefaults, addFlatBox,
finalizeAsSingleBatch, saveWomOrError). Watertight under
weld (verified 90 manifold edges, 0 boundary, 0
non-manifold).
Useful for stables, taverns with mount parking, town
squares, frontier outposts, ranger camps, post-and-rail
fence segments.
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3 changed files with 71 additions and 1 deletions
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@ -54,7 +54,7 @@ const char* const kArgRequired[] = {
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"--gen-mesh-pergola", "--gen-mesh-chimney", "--gen-mesh-bedroll",
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"--gen-mesh-workbench", "--gen-mesh-crate-stack",
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"--gen-mesh-watchpost", "--gen-mesh-water-trough",
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"--gen-mesh-training-dummy",
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"--gen-mesh-training-dummy", "--gen-mesh-hitching-post",
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
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"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",
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