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feat(editor): add --gen-mesh-hitching-post stable fixture
67th procedural mesh primitive. Standard town/stable
hitching post:
• two vertical posts separated by `span`
• horizontal cross-bar at upper-post height (length =
span - postW so it tucks INSIDE the post inner faces,
matching real fence joinery)
• optional decorative caps on each post — set capH=0
for a bare working-yard post
All axis-aligned boxes, exercises every shared helper
(stripExt, initWomDefaults, addFlatBox,
finalizeAsSingleBatch, saveWomOrError). Watertight under
weld (verified 90 manifold edges, 0 boundary, 0
non-manifold).
Useful for stables, taverns with mount parking, town
squares, frontier outposts, ranger camps, post-and-rail
fence segments.
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3 changed files with 71 additions and 1 deletions
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@ -256,6 +256,8 @@ void printUsage(const char* argv0) {
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std::printf(" Water trough: 4-walled rectangular basin with flat floor (stable / farm / tavern set dressing)\n");
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std::printf(" --gen-mesh-training-dummy <wom-base> [baseH] [postW] [torsoSize] [armSpan] [armT] [headSize]\n");
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std::printf(" Training dummy: post + cubic torso + cross-bar arms + optional head (sparring / drill yard)\n");
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std::printf(" --gen-mesh-hitching-post <wom-base> [span] [height] [postW] [barT] [capH]\n");
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std::printf(" Hitching post: 2 vertical posts + horizontal cross-bar + optional decorative caps (stable / town square)\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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