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feat: add insufficient-power tint to action bar spell slots
Spell icons now render with a purple desaturated tint when the player lacks enough mana/rage/energy/runic power to cast them. Power cost and type are read from Spell.dbc via the spellbook's DBC cache. The spell tooltip also shows "Not enough power" in purple when applicable. Priority: cooldown > GCD > out-of-range > insufficient-power so states don't conflict. Adds SpellbookScreen::getSpellPowerInfo() as a public DBC accessor.
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3 changed files with 49 additions and 4 deletions
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@ -212,6 +212,20 @@ uint32_t SpellbookScreen::getSpellMaxRange(uint32_t spellId, pipeline::AssetMana
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return 0;
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}
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void SpellbookScreen::getSpellPowerInfo(uint32_t spellId, pipeline::AssetManager* assetManager,
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uint32_t& outCost, uint32_t& outPowerType) {
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outCost = 0;
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outPowerType = 0;
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if (!dbcLoadAttempted) {
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loadSpellDBC(assetManager);
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}
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auto it = spellData.find(spellId);
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if (it != spellData.end()) {
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outCost = it->second.manaCost;
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outPowerType = it->second.powerType;
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}
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}
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void SpellbookScreen::loadSpellIconDBC(pipeline::AssetManager* assetManager) {
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if (iconDbLoaded) return;
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iconDbLoaded = true;
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